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Paste #prelurdeq

  1.             } else {
  2.                 /* Clear the tiles, but do not affect town ratings */
  3.                 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
  4.  
  5.                 if (ret.Failed()) {
  6.                     if (!(ind_behav & INDUSTRYBEH_BUILT_ONWATER)) return ret;
  7.  
  8.                     if (!_settings_game.construction.build_on_competitor_canal) return ret;
  9.                     if (_settings_game.construction.build_on_competitor_canal && (ind_behav & INDUSTRYBEH_BUILT_ONWATER) && (IsTileType(cur_tile, MP_INDUSTRY) || _current_company >= MAX_COMPANIES)) return ret;
  10.                 }
  11.             }
  12.         }

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