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/* I must comment something about bit 4 */
for
(
TileIndex t
=
0
;
t
<
map_size
;
t
++
)
{
if
(
IsTileType
(
t, MP_INDUSTRY
)
&&
(
GetWaterClass
(
t
)
!
=
WATER_CLASS_CANAL
)
)
{
SB
(
_m
[
t
]
.
m1
,
4
,
1
,
1
)
;
}
}
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