local adjacentStationId = checkAdjacentStation(tile, a); local nearest_town; if (adjacentStationId == AIStation.STATION_NEW) { nearest_town = AITile.GetClosestTown(tile); if (nearest_town != town) continue; } else { nearest_town = AIStation.GetNearestTown(adjacentStationId); if (nearest_town != town) { adjacentStationId = AIStation.STATION_NEW; nearest_town = AITile.GetClosestTown(tile); if (nearest_town != town) continue; } }