Index: src/dock_gui.cpp =================================================================== --- src/dock_gui.cpp (revision 27772) +++ src/dock_gui.cpp (working copy) @@ -27,6 +27,7 @@ #include "hotkeys.h" #include "gui.h" #include "zoom_func.h" +#include "transparency.h" #include "widgets/dock_widget.h" @@ -106,6 +107,7 @@ ~BuildDocksToolbarWindow() { if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false); + StopTempTransparency(); } /** @@ -126,6 +128,7 @@ if (!can_build) { DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER); DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER); + StopTempTransparency(); } } @@ -133,39 +136,45 @@ { switch (widget) { case WID_DT_CANAL: // Build canal button - HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT); + if (HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT)) StartTempTransparency(); break; case WID_DT_LOCK: // Build lock button - HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL); + if (HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL)) StartTempTransparency(); break; case WID_DT_DEMOLISH: // Demolish aka dynamite button - HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL); + if (HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL)) StartTempTransparency(); break; case WID_DT_DEPOT: // Build depot button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; - if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this); + if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) { + ShowBuildDocksDepotPicker(this); + StartTempTransparency(); + } break; case WID_DT_STATION: // Build station button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; - if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this); + if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) { + ShowBuildDockStationPicker(this); + StartTempTransparency(); + } break; case WID_DT_BUOY: // Build buoy button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; - HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT); + if (HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT)) StartTempTransparency(); break; case WID_DT_RIVER: // Build river button (in scenario editor) if (_game_mode != GM_EDITOR) return; - HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT); + if (HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT)) StartTempTransparency(); break; case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button - HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL); + if (HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL)) StartTempTransparency(); break; default: return; @@ -254,6 +263,7 @@ DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER); DeleteWindowById(WC_SELECT_STATION, 0); DeleteWindowByClass(WC_BUILD_BRIDGE); + StopTempTransparency(); } virtual void OnPlacePresize(Point pt, TileIndex tile_from) @@ -348,6 +358,7 @@ if (!Company::IsValidID(_local_company)) return NULL; DeleteWindowByClass(WC_BUILD_TOOLBAR); + StopTempTransparency(); return AllocateWindowDescFront(&_build_docks_toolbar_desc, TRANSPORT_WATER); } @@ -407,7 +418,9 @@ virtual ~BuildDocksStationWindow() { + DeleteWindowById(WC_SELECT_STATION, 0); + StopTempTransparency(); } virtual void OnPaint() @@ -502,9 +515,17 @@ { this->InitNested(TRANSPORT_WATER); this->LowerWidget(_ship_depot_direction + WID_BDD_X); + StartTempTransparency(); UpdateDocksDirection(); } + virtual ~BuildDocksDepotWindow() + { + + DeleteWindowById(WC_SELECT_STATION, 0); + StopTempTransparency(); + } + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { Index: src/transparency.h =================================================================== --- src/transparency.h (revision 27772) +++ src/transparency.h (working copy) @@ -37,7 +37,9 @@ typedef uint TransparencyOptionBits; ///< transparency option bits extern TransparencyOptionBits _transparency_opt; +extern TransparencyOptionBits _transparency_opt_tmp; extern TransparencyOptionBits _transparency_lock; +extern TransparencyOptionBits _transparency_lock_tmp; extern TransparencyOptionBits _invisibility_opt; extern byte _display_opt; @@ -71,6 +73,7 @@ static inline void ToggleTransparency(TransparencyOption to) { ToggleBit(_transparency_opt, to); + if (_transparency_opt_tmp != NULL) ToggleBit(_transparency_opt_tmp, to); } /** @@ -109,6 +112,7 @@ static inline void ToggleTransparencyLock(TransparencyOption to) { ToggleBit(_transparency_lock, to); + if (_transparency_lock_tmp != NULL) ToggleBit(_transparency_lock_tmp, to); } /** Set or clear all non-locked transparency options */ @@ -126,4 +130,30 @@ MarkWholeScreenDirty(); } +/** + * Temporarily store transparency options and locks for later + * restoration and set all non-locked transparency options. + */ +static inline void StartTempTransparency() +{ + _transparency_opt_tmp = _transparency_opt; + _transparency_lock_tmp = _transparency_opt_tmp | _transparency_lock; + _transparency_opt |= GB(~_transparency_lock_tmp, 0, TO_END); + + MarkWholeScreenDirty(); +} + +/** + * Restore transparency options and clear temporary + * transparency options and locks. + */ +static inline void StopTempTransparency() +{ + _transparency_opt &= _transparency_lock_tmp; + _transparency_opt_tmp = NULL; + _transparency_lock_tmp = NULL; + + MarkWholeScreenDirty(); +} + #endif /* TRANSPARENCY_H */ Index: src/transparency_gui.cpp =================================================================== --- src/transparency_gui.cpp (revision 27772) +++ src/transparency_gui.cpp (working copy) @@ -22,9 +22,11 @@ #include "safeguards.h" -TransparencyOptionBits _transparency_opt; ///< The bits that should be transparent. -TransparencyOptionBits _transparency_lock; ///< Prevent these bits from flipping with X. -TransparencyOptionBits _invisibility_opt; ///< The bits that should be invisible. +TransparencyOptionBits _transparency_opt; ///< The bits that should be transparent. +TransparencyOptionBits _transparency_opt_tmp = NULL; ///< Temporary bits that should be transparent while building. +TransparencyOptionBits _transparency_lock; ///< Prevent these bits from flipping with X. +TransparencyOptionBits _transparency_lock_tmp = NULL; ///< Prevent temporary bits from flipping while building. +TransparencyOptionBits _invisibility_opt; ///< The bits that should be invisible. byte _display_opt; ///< What do we want to draw/do? class TransparenciesWindow : public Window