static const SpriteID SPR_TRAMWAY_BASE = ... static const SpriteID SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4; static const SpriteID SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27; static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET = 11; static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25; static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23; static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24; static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26; static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46; static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47; static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55; static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56; static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72; static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68; static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80; static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107; static const uint16 TRAMWAY_SPRITE_COUNT = 113;