enum ScriptSlotFlags { SCRIPTSLOT_NONE = 0, ///< SCRIPTSLOT_HU_STARTED = 1, ///< SCRIPTSLOT_AI_STARTED = 2, ///< SCRIPTSLOT_GS_STARTED = 3, ///< SCRIPTSLOT_SCRIPT_STARTED = SCRIPTSLOT_AI_STARTED & SCRIPTSLOT_GS_STARTED ///< A script started, regardless if it's AI or GS };