local myCID = Utils.MyCID(); if (!AITown.HasStatue(town)) { local action = AITown.TOWN_ACTION_BUILD_STATUE; if (AITown.IsActionAvailable(town, action)) { local perform_action = true; if (cvgs.IsCompanyValueGSGame() && cvgs.GetCompanyIDRank(myCID) == 1 && cvgs.RankingList().Count() > 1) { AILog.Info("Cost of perfoming action: " + TestPerformTownAction().TestCost(town, action) + " ; Value difference to company behind: " + cvgs.GetCompanyIDDiffToNext(myCID, false)); if (TestPerformTownAction().TestCost(town, action) > cvgs.GetCompanyIDDiffToNext(myCID, false)) { perform_action = false; } } if (perform_action && AITown.PerformTownAction(town, action)) { AILog.Warning("Built a statue in " + AITown.GetName(town) + "."); } }