spriteset(spriteset1x) { ... } spriteset(spriteset1y) { ... } spriteset(spriteset2x) { ... } spriteset(spriteset2y) { ... } spritegroup my_station_x { little: spriteset1x; lots: spriteset2x; } spritegroup my_station_y { little: spriteset1y; lots: spriteset2y; } spritelayout powerplant_station_layout { ground { sprite: [my_station_x(0), my_station_y(0)]; } building { sprite: [my_station_x(1), my_station_y(1)]; recolour_mode: RECOLOUR_REMAP; palette: PALETTE_USE_DEFAULT; xextent: 16; yextent: 16; zextent: 96; } building { sprite: [my_station_x(2+anim_stage*2), my_station_y(2+anim_stage*2)]; hide_sprite: 0; recolour_mode: RECOLOUR_REMAP; palette: PALETTE_USE_DEFAULT; xextent: 16; yextent: 16; zextent: 24; } }