Game launched dbg: [misc] [GenerateWorld] Game seed: 0; New game seed: 0 dbg: [misc] [_GenerateWorld] Game seed: 0; New game seed: 0 dbg: [misc] [SwitchToMode] SM_MENU Switching to SE dbg: [misc] [StartGeneratingLandscape:1] Game seed: 1; New game seed: 1 dbg: [misc] [StartGeneratingLandscape:2] Game seed: 1; New game seed: 1 dbg: [misc] [SwitchToMode] SM_EDITOR dbg: [misc] [MakeNewEditorWorld] dbg: [misc] [GenerateWorld] Game seed: 1; New game seed: 1 dbg: [misc] [_GenerateWorld] Game seed: 1; New game seed: 1 dbg: [misc] --- SHOW GENERATE RANDOM LANDSCAPE --- dbg: [misc] [_ShowGenerateLandscape:1] Game seed: 1; New game seed: 1 dbg: [misc] [_ShowGenerateLandscape:2] Game seed: 4294967295; New game seed: 1 <- Seed is initialized as GENERATE_NEW_SEED when opening the window dbg: [misc] [StartGeneratingLandscape:1] Game seed: 4294967295; New game seed: 1 dbg: [misc] [StartGeneratingLandscape:2] Game seed: 4294967295; New game seed: 1 dbg: [misc] [SwitchToMode] SM_GENRANDLAND dbg: [misc] [GenerateWorld] Game seed: 4294967295; New game seed: 1 dbg: [misc] [_GenerateWorld] Game seed: 4294967295; New game seed: 1 dbg: [misc] Seed was set as GENERATE_NEW_SEED, so I generated 425598236 Result: new random map dbg: [misc] --- SHOW GENERATE RANDOM LANDSCAPE --- dbg: [misc] [_ShowGenerateLandscape:1] Game seed: 425598236; New game seed: 1 dbg: [misc] [_ShowGenerateLandscape:2] Game seed: 4294967295; New game seed: 1 <- Seed is initialized as GENERATE_NEW_SEED when opening the window Changed the generation_seed from console to "1" dbg: [misc] [StartGeneratingLandscape:1] Game seed: 1; New game seed: 1 dbg: [misc] [StartGeneratingLandscape:2] Game seed: 1; New game seed: 1 dbg: [misc] [SwitchToMode] SM_GENRANDLAND dbg: [misc] [GenerateWorld] Game seed: 1; New game seed: 1 dbg: [misc] [_GenerateWorld] Game seed: 1; New game seed: 1 Result: map with seed 1