virtual void OnClick(Point pt, int widget, int click_count) { if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_END) { if (this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot) == NULL) return; ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot); return; } switch (widget) { case WID_AIC_DECREASE: case WID_AIC_INCREASE: { int new_value; if (widget == WID_AIC_DECREASE) { new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1); } else { new_value = min(MAX_COMPANIES, GetGameSettings().difficulty.max_no_competitors + 1); } IConsoleSetSetting("difficulty.max_no_competitors", new_value); this->InvalidateData(); break; } case WID_AIC_GAMELIST: { this->selected_slot = OWNER_DEITY; this->InvalidateData(); if (click_count > 1 && this->selected_slot != INVALID_COMPANY && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)this->selected_slot); break; } case WID_AIC_LIST: { // Select a slot this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height); this->InvalidateData(); if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot); break; } case WID_AIC_MOVE_UP: { bool is_orange_slot = IsEditable((CompanyID)(this->selected_slot)) && !Company::IsValidID(this->selected_slot); bool is_red_slot = IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidID(this->selected_slot) && Company::IsValidAiID(this->selected_slot) && Company::Get(this->selected_slot)->ai_instance->IsDead(); bool is_orange_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && !Company::IsValidID(this->selected_slot - 1); bool is_orange_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && !Company::IsValidID(this->selected_slot + 1); bool is_red_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && Company::IsValidID(this->selected_slot - 1) && Company::IsValidAiID(this->selected_slot - 1) && Company::Get(this->selected_slot - 1)->ai_instance->IsDead(); bool is_red_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && Company::IsValidID(this->selected_slot + 1) && Company::IsValidAiID(this->selected_slot + 1) && Company::Get(this->selected_slot + 1)->ai_instance->IsDead(); if ((is_orange_slot || is_red_slot) && (is_orange_slot_above || is_red_slot_above)) { Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]); this->selected_slot--; this->vscroll->ScrollTowards(this->selected_slot); this->InvalidateData(); } break; case WID_AIC_MOVE_DOWN: if ((is_orange_slot || is_red_slot) && (is_orange_slot_below || is_red_slot_below)) { Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]); this->selected_slot++; this->vscroll->ScrollTowards(this->selected_slot); this->InvalidateData(); } break; } case WID_AIC_CHANGE: // choose other AI ShowAIListWindow((CompanyID)this->selected_slot); break; case WID_AIC_CONFIGURE: // change the settings for an AI ShowAISettingsWindow((CompanyID)this->selected_slot); break; case WID_AIC_CLOSE: delete this; break; case WID_AIC_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI, CONTENT_TYPE_GAME); #endif } break; } }