bool gs_slot = this->selected_slot == OWNER_DEITY; bool dead_ai_slot = IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead(); this->SetWidgetDisabledState(WID_AIC_CHANGE, _game_mode == GM_NORMAL && (gs_slot || dead_ai_slot) || this->selected_slot == INVALID_COMPANY);