Handling NRT in Scenario Editor (SE) Which RoadTypes should be available to be built? - Tramways are buildable only by players (not city) frosch: trams can also be allowed in SE. they would be buildable like canals, and owned by OWNER_NONE. - Some RoadTypes could not meet the requirements for a fair play - May allow only a particular vehicle category to travel on them, in SE one could not know it frosch: no concern imho. scenario creator has to know this stuff. - Future roads with house-unfriendly flag used as town roads will make the city disappear when playing frosch: same happens if you remove road. no concern imho. - Date-introduced RoadTypes will be always available, like industries frosch: yes, like industries - Owner none? frosch: i believe roads near a town center get OWNER_TOWN, roads further away get OWNER_NONE. this should also be present in the code. Features which could be useful on SE - Convert road tool - Works regardless of RoadType compatibility? frosch: this is also the case in normal game, isn't it? (any conversion is possible, unless some vehicle is on the tile)