*************** *** 68,78 **** * risk compilation errors. The header AudioComponent.h * was introduced in 10.6 so use it to decide which * type definition to use. */ - #ifdef __AUDIOCOMPONENT_H__ AudioComponentDescription desc; - #else - ComponentDescription desc; - #endif AUGraphNodeInfo(graph, node, &desc, &unit); comp_type = desc.componentType; } else --- 68,74 ---- * risk compilation errors. The header AudioComponent.h * was introduced in 10.6 so use it to decide which * type definition to use. */ AudioComponentDescription desc; AUGraphNodeInfo(graph, node, &desc, &unit); comp_type = desc.componentType; } else *************** *** 159,165 **** #if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) if (MacOSVersionIsAtLeast(10, 5, 0)) { - if (MusicSequenceFileLoad(_sequence, url, 0, 0) != noErr) { DEBUG(driver, 0, "cocoa_m: Failed to load MIDI file"); CFRelease(url); --- 155,161 ---- #if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) if (MacOSVersionIsAtLeast(10, 5, 0)) { + if (MusicSequenceFileLoad(_sequence, url, kMusicSequenceFile_AnyType, 0) != noErr) { DEBUG(driver, 0, "cocoa_m: Failed to load MIDI file"); CFRelease(url);