/* Count number of AI companies to start. */ uint num_to_start = 0; do { if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break; if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break; } while ((uint)_settings_game.difficulty.max_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0); uint num_to_start_for; for (num_to_start_for = 0; (uint)_settings_game.difficulty.max_no_competitors - num_to_start_for > 0; num_to_start_for++) { if (_networking && num_companies + num_to_start_for >= _settings_client.network.max_companies) break; if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break; if ((uint)_settings_game.difficulty.max_no_competitors - num_to_start_for + 1 <= 0 || AI::GetStartNextTime(num_to_start + 1) > 0) break; } assert(num_to_start == num_to_start_for);_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0);