static const SpriteID _road_tile_sprites_1[16] = { 0, SPR_ROAD_Y + 18, SPR_ROAD_Y + 17, SPR_ROAD_Y + 7, SPR_ROAD_Y + 16, SPR_ROAD_Y + 0, SPR_ROAD_Y + 10, SPR_ROAD_Y + 5, SPR_ROAD_Y + 15, SPR_ROAD_Y + 8, SPR_ROAD_Y + 1, SPR_ROAD_Y + 4, SPR_ROAD_Y + 9, SPR_ROAD_Y + 3, SPR_ROAD_Y + 6, SPR_ROAD_Y + 2 };