switch(FEAT_INDUSTRYTILES, SELF, coal_mine_tile_1_anim_control, 0) { return CB_RESULT_START_ANIMATION; } item(FEAT_INDUSTRYTILES, coal_mine_tile_1, ) { property { substitute: 0; land_shape_flags: 0; animation_info: [ANIMATION_NON_LOOPING, 253]; animation_speed: 1; animation_triggers: bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP); } graphics { tile_check: coal_mine_coal_mine_tile_1_lc_0; anim_next_frame: (animation_frame == 253) ? 1 : (animation_frame % 3); anim_control: coal_mine_tile_1_anim_control; coal_mine_tile_fences; } }