Tgen light 1.2 patches by chillcore. https://devs.openttd.org/~alberth/diffs/tgen_light/ is the patch queue with some shuffles by me. Below the same list: name of the patch, commit message, and my informal explanation of what happens 10_optional_init_map_at_zero.diff Codechange: Initialise map at level 0 instead of -32k (chillcore) Special value isn't used (and overwritten on the first sweep anyway) 20_optional_more_water.diff Change: Slightly more water in the non-custom sea levels (chillcore) Slightly more water in the map. 30_optional_improve_coast_generation.diff Change: Generate more detail curves at the coast (chillcore) Slightly less water in the map, and more curvy coasts 40_Tgen_light_Fix_tropical_forest.diff Fix: Generate tropical forest was broken at the low 1/4 of the current height instead of max height (chillcore) tropical hills are 'green' now too instead of just around water. much less desert 50_Tgen_light_Generated_height.diff Fix: Tune down terrain generation to reduce amount of long slopes (chillcore) reduce height of the mountains (in tropical leading to more desert again, less hills to make 'green') 60_Tgen_light_Magic_nrs_smoothness.diff Codechange: Replace magic nrs for the smoothness setting (chillcore) add enum for smoothness setting 70_Tgen_light_Three_arrays.diff Fix: Tweak noise generator more precisely for different map sizes (chillcore) more specific arrays for different mapsizes.