/* static */ uint AI::max_opcodes[MAX_COMPANIES] = { _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend, _settings_game.script.script_max_opcode_till_suspend };