Single sprite e#: sprite { x_base: 64; y_base: 0; file: "../sprites/terrain/groundtiles/cornerhighlight8bpp64_masked.png"; width: 64; height: 64; x_offset: -32; y_offset: -33; } Row of sprites (n#Nt, n#Et, n#St, n#Wt) : sheet { file: "../sprites/terrain/groundtiles/borderhighlight8bpp64_masked.png"; x_base: 0; y_base: 320; x_step: 64; y_step: 64; x_offset: -32; y_offset: -17; width: 64; height: 64; mask: bitmask { type: "voxel64"; x_pos: 0; y_pos: 0; } Lots of rows of sprites (n#, _n#, _n#, _n# |n#n, n#e, n#s, n#w |n#ne, n#es, n#sw, n#nw |n#ns, n#ew, _n#ns,_n#ew |n#nes,n#esw,n#nsw,n#new) : sheet { file: "../sprites/terrain/groundtiles/borderhighlight8bpp64_masked.png"; x_base: 0; y_base: 0; x_step: 64; y_step: 64; x_offset: -32; y_offset: -33; width: 64; height: 64; }