spriteset(spriteset1x) { ... } spriteset(spriteset1y) { ... } spriteset(spriteset2x) { ... } spriteset(spriteset2y) { ... } spritegroup my_station_litte { xdir: spriteset_low_x; ydir: spriteset_low_y } spritegroup my_station_lots { xdir: spriteset_lots_x; ydir: spriteset_lots_y; } spritelayout powerplant_station_layout { ground { sprite: [my_station_little(0), mystation_lots(0)]; } building { sprite: [my_station_little(1), my_station_lots(1)]; } building { sprite: [my_station_little(2+anim_stage*2), my_station_lots(2+anim_stage*2)]; } }