Tile surface sprite sub-block ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In several game blocks you can find a set of sprite for the ground. Below is the layout of such a sub-block. Note that the sprites should look to the north (thus, the sprite at 4 has its back corner up). The suffix is added to denote a specific sprite in a sequence inside another block. ====== ====== ======= ====== =========================================================================== Offset Length Version Suffix Description ====== ====== ======= ====== =========================================================================== 0 4 1- # Flat surface tile. 4 4 1- #n North corner up. 8 4 1- #e East corner up. 12 4 1- #ne North, east corners up. 16 4 1- #s South corner up. 20 4 1- #ns North, south corners up. 24 4 1- #es East, south corners up. 28 4 1- #nes North, east, south corners up. 32 4 1- #w West corner up. 36 4 1- #nw West, north corners up. 40 4 1- #ew West, east corners up. 44 4 1- #new West, north, east corners up. 48 4 1- #sw West, south corners up. 52 4 1- #nsw West, north, south corners up. 56 4 1- #esw West, east, south corners up. 60 4 1- #Nb Steep north slope (bottom part). 64 4 1- #Eb Steep east slope (bottom part). 68 4 1- #Sb Steep south slope (bottom part). 72 4 1- #Wb Steep west slope (bottom part). 76 4 2- #Nt Steep north slope (top part). 80 4 2- #Et Steep east slope (top part). 84 4 2- #St Steep south slope (top part). 88 4 2- #Wt Steep west slope (top part). 92 Total length of the sub-block. ====== ====== ======= ====== ===========================================================================