# HG changeset patch # User chillcore # Date 1423428031 -3600 # zo feb 08 21:40:31 2015 +0100 # Node ID 626e3398621f6061a450cce02f559bbdd177665b # Parent b09465775017241a6324cc6af6f71c5665445100 fix: spelling of function name GenerateLandscapeMode diff -r b09465775017 -r 626e3398621f src/genworld_gui.cpp --- a/src/genworld_gui.cpp vr feb 06 21:56:50 2015 +0000 +++ b/src/genworld_gui.cpp zo feb 08 21:40:31 2015 +0100 @@ -37,7 +37,7 @@ extern void MakeNewgameSettingsLive(); /** Enum for the modes we can generate in. */ -enum GenenerateLandscapeWindowMode { +enum GenerateLandscapeWindowMode { GLWM_GENERATE, ///< Generate new game. GLWM_HEIGHTMAP, ///< Load from heightmap. GLWM_SCENARIO, ///< Generate flat land. @@ -258,7 +258,7 @@ EndContainer(), }; -static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) +static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode) { DeleteAllNonVitalWindows(); ClearErrorMessages(); @@ -278,7 +278,7 @@ static void LandscapeGenerationCallback(Window *w, bool confirmed) { - if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); + if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number); } static DropDownList *BuildMapsizeDropDown() @@ -312,7 +312,7 @@ uint x; uint y; char name[64]; - GenenerateLandscapeWindowMode mode; + GenerateLandscapeWindowMode mode; GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc) { @@ -320,7 +320,7 @@ this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); - this->mode = (GenenerateLandscapeWindowMode)this->window_number; + this->mode = (GenerateLandscapeWindowMode)this->window_number; /* Disable town, industry and trees in SE */ this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR); @@ -820,7 +820,7 @@ _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets) ); -static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) +static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode) { uint x = 0; uint y = 0;