static void CheckIfAircraftNeedsService(Aircraft *v) { bool needs_automatic_servicing = v->NeedsAutomaticServicing(); bool has_pending_replace = v->HasPendingReplace(); if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || (!needs_automatic_servicing && (!has_pending_replace || v->subtype != AIR_HELICOPTER || !_settings_game.order.serviceathelipad))) return; if (v->IsChainInDepot()) { VehicleServiceInDepot(v); return; } /* When we're parsing conditional orders and the like * we don't want to consider going to a depot too. */ if (!v->current_order.IsType(OT_GOTO_DEPOT) && !v->current_order.IsType(OT_GOTO_STATION)) return; const Station *st = Station::Get(v->current_order.GetDestination()); assert(st != NULL); /* only goto depot if the target airport has a depot */ if (st->airport.HasHangar() && CanVehicleUseStation(v, st)) { v->current_order.MakeGoToDepot(st->index, ODTFB_SERVICE); SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); } else if (v->current_order.IsType(OT_GOTO_DEPOT)) { v->current_order.MakeDummy(); SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); } else { bool hangar_in_o = false; const Order *o; /* Is there at least an airport coupled with a hangar in the orders? */ FOR_VEHICLE_ORDERS(v, o) { if (o->IsType(OT_GOTO_STATION)) { const Station *ost = Station::Get(o->GetDestination()); if (ost->airport.HasHangar() || /* Helicopters can be serviced at helipads as long as there is no pending replace and serviceathelipad is enabled */ (v->subtype == AIR_HELICOPTER && !has_pending_replace && _settings_game.order.serviceathelipad && ost->airport.GetFTA()->num_helipads)) { hangar_in_o = true; break; } } } if (!hangar_in_o) { /* there's no airport coupled with a hangar in the orders, so look for a nearby hangar */ const StationID nearest_hangar = FindNearestHangar(v); /* v->tile can't be used here, when aircraft is flying v->tile is set to 0 */ TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos); if (nearest_hangar != INVALID_STATION && (has_pending_replace && v->subtype == AIR_HELICOPTER && _settings_game.order.serviceathelipad && !needs_automatic_servicing || /* is nearest hangar closer than destination? */ DistanceSquare(vtile, Station::Get(nearest_hangar)->airport.tile) <= DistanceSquare(vtile, st->airport.tile))) { /* defer destination, service aircraft at that hangar now */ v->current_order.MakeGoToDepot(nearest_hangar, ODTFB_SERVICE); v->SetDestTile(v->GetOrderStationLocation(nearest_hangar)); SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); } } } }