Index: src/saveload/company_sl.cpp =================================================================== --- src/saveload/company_sl.cpp (revision 27153) +++ src/saveload/company_sl.cpp (working copy) @@ -180,6 +180,9 @@ if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) { /* The middle tile specifies the owner of the lock. */ c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the + if (GetWaterClass(tile) != WATER_CLASS_CANAL) { + c->infrastructure.water++; + } break; // do not count the middle tile as canal } } Index: src/water_cmd.cpp =================================================================== --- src/water_cmd.cpp (revision 27153) +++ src/water_cmd.cpp (working copy) @@ -258,10 +258,14 @@ /* middle tile */ WaterClass wc_middle = IsWaterTile(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL; - ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (ret.Failed()) return ret; - cost.AddCost(ret); + if (!IsWaterTile(tile)) { + ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (ret.Failed()) return ret; + cost.AddCost(ret); + cost.AddCost(_price[PR_BUILD_CANAL]); + } + /* lower tile */ WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; @@ -298,6 +302,7 @@ if (c != NULL) { /* Counts for the water. */ if (!IsWaterTile(tile - delta)) c->infrastructure.water++; + if (!IsWaterTile(tile)) c->infrastructure.water++; if (!IsWaterTile(tile + delta)) c->infrastructure.water++; /* Count for the lock itself. */ c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock is three tiles. @@ -348,6 +353,9 @@ if (GetWaterClass(tile) == WATER_CLASS_RIVER) { MakeRiver(tile, Random()); } else { + if (c != NULL) { + c->infrastructure.water--; + } DoClearSquare(tile); } MakeWaterKeepingClass(tile + delta, GetTileOwner(tile + delta)); @@ -1276,8 +1284,14 @@ /* No need to dirty company windows here, we'll redraw the whole screen anyway. */ if (is_lock_middle) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts. + if (GetWaterClass(tile) == WATER_CLASS_CANAL && is_lock_middle) { + Company::Get(old_owner)->infrastructure.water--; + } if (new_owner != INVALID_OWNER) { if (is_lock_middle) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts. + if (GetWaterClass(tile) == WATER_CLASS_CANAL && is_lock_middle) { + Company::Get(new_owner)->infrastructure.water++; + } /* Only subtract from the old owner here if the new owner is valid, * otherwise we clear ship depots and canal water below. */ if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) {