/** * Build a ship depot. * @param tile tile where ship depot is built * @param flags type of operation * @param p1 bit 0 depot orientation (Axis) * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Axis axis = Extract(p1); TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) { return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER); } if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (!IsTileFlat(tile) || !IsTileFlat(tile2)) { /* Prevent depots on rapids */ return_cmd_error(STR_ERROR_SITE_UNSUITABLE); } if (!Depot::CanAllocateItem()) return CMD_ERROR; CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]); WaterClass wc1 = GetWaterClass(tile); WaterClass wc2 = GetWaterClass(tile2); bool river1 = HasTileCanalOnRiver(tile); bool river2 = HasTileCanalOnRiver(tile2); Owner oc1 = wc1 == WATER_CLASS_CANAL ? GetCanalOwner(tile) : INVALID_OWNER; Owner oc2 = wc2 == WATER_CLASS_CANAL ? GetCanalOwner(tile2) : INVALID_OWNER; bool add_cost; CommandCost ret; /* At this point we got a flat tile with water at the ground and no bridge over it. Check for ownership */ if (IsWaterTile(tile) && IsCanal(tile)) { ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; if (oc1 != OWNER_NONE) { ret = CheckTileOwnership(tile); if (ret.Failed() && !_settings_game.construction.build_on_competitor_canal) return ret; } } else { add_cost = !IsWaterTile(tile); ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; if (add_cost) { cost.AddCost(ret); } } /* At this point we got a flat tile2 with water at the ground and no bridge over it. Check for ownership */ if (IsWaterTile(tile2) && IsCanal(tile2)) { ret = EnsureNoVehicleOnGround(tile2); if (ret.Failed()) return ret; if (oc2 != OWNER_NONE) { ret = CheckTileOwnership(tile2); if (ret.Failed() && !_settings_game.construction.build_on_competitor_canal) return ret; } } else { add_cost = !IsWaterTile(tile2); ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; if (add_cost) { cost.AddCost(ret); } } if (flags & DC_EXEC) { Depot *depot = new Depot(tile); depot->build_date = _date; Company::Get(_current_company)->infrastructure.water += 2 * LOCK_DEPOT_TILE_FACTOR; DirtyCompanyInfrastructureWindows(_current_company); MakeShipDepot(tile, _current_company, oc1, depot->index, DEPOT_PART_NORTH, axis, wc1); MakeShipDepot(tile2, _current_company, oc2, depot->index, DEPOT_PART_SOUTH, axis, wc2); if (river1) SetCanalOnRiver(tile); if (river2) SetCanalOnRiver(tile2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); MakeDefaultName(depot); } return cost; }