if (!AITown.HasStatue(town)) { if (AITown.IsActionAvailable(town, AITown.TOWN_ACTION_BUILD_STATUE)) { local perform_action = true; if (cvgs.IsCompanyValueGSGame() && cvgs.GetCompanyIDRank(AICompany.ResolveCompanyID(AICompany.COMPANY_SELF)) == 1 && cvgs.RankingList().Count() > 1) { AILog.Info("Cost of perfoming action: " + TestPerformTownAction().TestCost(town, AITown.TOWN_ACTION_BUILD_STATUE) + " ; Value difference to company behind: " + cvgs.GetCompanyIDDiffToNext(AICompany.ResolveCompanyID(AICompany.COMPANY_SELF), false)); if (TestPerformTownAction().TestCost(town, AITown.TOWN_ACTION_BUILD_STATUE) > cvgs.GetCompanyIDDiffToNext(AICompany.ResolveCompanyID(AICompany.COMPANY_SELF), false)) { perform_action = false; } } if (perform_action && AITown.PerformTownAction(town, AITown.TOWN_ACTION_BUILD_STATUE)) { AILog.Warning("Built a statue in " + AITown.GetName(town) + "."); } }