switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_1_DFLT, position_in_vehid_chain % 6) { 0: return slammer_switch_graphics_engine_id_0; } switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_2_DFLT, position_in_vehid_chain % 6) { 0: return slammer_switch_graphics_engine_id_1; return slammer_switch_graphics_engine_id_2; } switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_3_DFLT, position_in_vehid_chain % 6) { 0: return slammer_switch_graphics_engine_id_1; 1: return slammer_switch_graphics_engine_id_3; return slammer_switch_graphics_engine_id_2; } switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_4_DFLT, position_in_vehid_chain % 6) { 0: return slammer_switch_graphics_engine_id_1; 1: return slammer_switch_graphics_engine_id_2; 2: return slammer_switch_graphics_engine_id_1; return slammer_switch_graphics_engine_id_2; } switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_5_DFLT, position_in_vehid_chain % 6) { 0: return slammer_switch_graphics_engine_id_1; 1: return slammer_switch_graphics_engine_id_3; 2: return slammer_switch_graphics_engine_id_2; 3: return slammer_switch_graphics_engine_id_1; return slammer_switch_graphics_engine_id_2; } switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_6_DFLT, position_in_vehid_chain % 6) { 0: return slammer_switch_graphics_engine_id_1; 1: return slammer_switch_graphics_engine_id_3; 2: return slammer_switch_graphics_engine_id_2; 3: return slammer_switch_graphics_engine_id_1; 4: return slammer_switch_graphics_engine_id_3; return slammer_switch_graphics_engine_id_2; } switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_entry_point_DFLT, num_vehs_in_vehid_chain % 6) { 1: return slammer_switch_graphics_position_in_consist_check_1_DFLT; 2: return slammer_switch_graphics_position_in_consist_check_2_DFLT; 3: return slammer_switch_graphics_position_in_consist_check_3_DFLT; 4: return slammer_switch_graphics_position_in_consist_check_4_DFLT; 5: return slammer_switch_graphics_position_in_consist_check_5_DFLT; return slammer_switch_graphics_position_in_consist_check_6_DFLT; }