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Paste #pl2sbwpva

  1. planetmaker@aeolusmaximus:~$ sudo dnf system-upgrade reboot
  2. [sudo] Passwort für planetmaker:
  3. Traceback (most recent call last):
  4.   File "/bin/dnf", line 57, in <module>
  5.     from dnf.cli import main
  6. ModuleNotFoundError: No module named 'dnf'

Paste #pxujjegrs

  1. -- Reboot --
  2. Jan 12 22:42:52 aeolusmaximus dnf[3068]: Metadaten-Zwischenspeicher wurde erstellt.
  3. Jan 12 23:43:44 aeolusmaximus dnf[19075]: Metadaten-Zwischenspeicher wurde kürzlich aktualisiert.
  4. ...skipping...
  5. Aug 20 12:42:58 aeolusmaximus dnf[979]:   Aktualisieren    : game-music-emu-0.6.1-2.fc26.x86_64               1142/5631

palette-converter-v18

  1. import math
  2. import time
  3. import datetime
  4. import os
  5. from os import remove

RGB DESTROYER v1

  1. import math
  2. import time
  3. import datetime
  4. import os
  5. from os import remove

Paste #pf0iyvfo5

  1. planetmaker@aeolusmaximus:~$ rpm -qa | grep maria
  2. mariadb-errmsg-10.1.25-1.fc26.x86_64
  3. mariadb-common-10.1.25-1.fc26.x86_64
  4. mariadb-config-10.1.25-1.fc26.x86_64
  5. mariadb-server-10.1.25-1.fc26.x86_64

Wolf01

  1. E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(549):                      _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
  2.   E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(670):                _switch_mode = SM_SAVE_GAME;
  3.   E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(673):                _switch_mode = SM_SAVE_HEIGHTMAP;
  4.   E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(273):        case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
  5.   E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(274):        case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
  6.   E:\progetti\OpenTTD\wolfolo\

Paste #pvjucwtxl

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Paste #pamsfeefa

  1. >>> import json
  2. >>> x=[1,2,3]
  3. >>> print(json.dumps(x, sort_keys=True, indent=4))
  4. [
  5.     1,

Paste #ppnnfttvy

  1. *** simple CB GS configuration ***
  2.  
  3. [game_scripts]
  4. "Simpleton's City Builder" = cityPopLimit=1,claimpop=300,dec0=100,dec1=100,dec10=2,dec2=100,dec5=5,dyngrowth=4,gamelength=24,goal=5000,goalprogress=1,morelogs=0,pop0=500,pop1=300,pop2=1000,req1=50,req10=10,req5=120,startpause=1,storage=4,townarea=0,xMapgen=1