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Paste #pesaw5ntw

  1. OpenTTD.OpenTTD(master)$ gcc -v
  2. Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/usr/include/c++/4.2.1
  3. Apple LLVM version 9.1.0 (clang-902.0.39.2)
  4. Target: x86_64-apple-darwin17.7.0
  5. Thread model: posix
  6. InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin

Paste #pzvocwc08

  1. // Automatically generated by GRFCODEC. Do not modify!
  2. // (Info version 7)
  3. // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
  4.    0 sprites/trafficlights.pcx 18 8 01 20 20 0 0
  5.    1 sprites/trafficlights.pcx 50 8 01 31 31 0 0

sdafasdfa FUCk

  1.  
  2. def make_offset_list(offset_list,n, template):
  3.   add_offsets = template
  4.   for o in add_offsets:
  5.     offset_list.append(o)

Paste #peqw5lkx9

  1. /* $Id$ */
  2.  
  3. /*
  4.  * This file is part of OpenTTD.
  5.  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.

Paste #paxe8ntdh

  1. (gdb) bt
  2. #0  0x000000000044922e in THSpriteSheet::_makeAltBitmap(THSpriteSheet::sprite_t*) ()
  3. #1  0x0000000000449010 in THSpriteSheet::drawSprite(THRenderTarget*, unsigned int, int, int, unsigned long) ()
  4. #2  0x0000000000458e72 in THAnimationManager::drawFrame(THRenderTarget*, unsigned int, THLayers_t const&, int, int, unsigned long) const ()
  5. #3  0x00000000004596e0 in THAnimation::draw(THRenderTarget*, int, int) ()

Paste #p4ertvphe

  1. diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
  2. index 6075fb1fd..d45ffabb8 100644
  3. --- a/src/road_cmd.cpp
  4. +++ b/src/road_cmd.cpp
  5. @@ -1397,6 +1397,8 @@ static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)

Paste #po6klicuv

  1.     // -- smoke etc -- //
  2.     switch (FEAT_TRAINS, SELF, shoebox_switch_visual_effect_and_powered_by_variant_unreversed, current_railtype) {
  3.                 ELRL: return visual_effect_and_powered(VISUAL_EFFECT_ELECTRIC, 0, DISABLE_WAGON_POWER);
  4.         return visual_effect_and_powered(VISUAL_EFFECT_DIESEL, 0, DISABLE_WAGON_POWER);
  5.     }

Paste #pow6gd4ao

  1. switch (FEAT_OBJECTS, SELF, object_decide_tilepos, relative_coord(relative_x,relative_y)) {
  2.     relative_coord(0,0): graphics_object_tile_00;
  3.     relative_coord(1,0): graphics_object_tile_10;
  4. }

Paste #pk6kvijmi

  1. //////////
  2. main.nut
  3. //////////
  4.  
  5. class LuDiAIAfterFix extends AIController {

CanBuildVehicleInfrastruc

  1. bool CanBuildVehicleInfrastructure(RoadTypeIdentifier rtid, CompanyID company, bool any_date)
  2. {
  3.     if (_game_mode != GM_EDITOR && !Company::IsValidID(company)) return false;
  4.     /* TODO: In SE this could differ for the player who use the scenario, should I make it GM_NORMAL only? */
  5.     if (!_settings_client.gui.disable_unsuitable_building) return true;

Paste #ptvuv4bkz

  1. Window *w;
  2. +   WindowEvent e;
  3. +
  4. +   e.we.place.select_method = method;
  5. +   e.we.place.select_proc   = process;

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Paste #plisdmpum

  1. In file included from /Users/andy2/workspace/openttd-jj-last/src/ai/ai_instance.cpp:16:
  2. In file included from /Users/andy2/workspace/openttd-jj-last/src/ai/../script/squirrel_class.hpp:15:
  3. In file included from /Users/andy2/workspace/openttd-jj-last/src/ai/../script/squirrel_helper.hpp:18:
  4. In file included from /Users/andy2/workspace/openttd-jj-last/src/ai/../script/../string_func.h:31:
  5. /Users/andy2/workspace/openttd-jj-last/src/ai/../core/bitmath_func.hpp:107:15: error: