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elaborate_station_example

  1. spriteset(grounds, "graphics/grounds.png") {
  2.   concrete: template_grounds(0);
  3.   cobble: template_grounds(1);
  4.   dirt: template_grounds(2);
  5. }

Paste #pagzyrmdn

  1. Index: src/saveload/company_sl.cpp
  2. ===================================================================
  3. --- src/saveload/company_sl.cpp (revision 27153)
  4. +++ src/saveload/company_sl.cpp (working copy)
  5. @@ -180,6 +180,9 @@

Paste #pg4tog6je

  1. Index: src/water_cmd.cpp
  2. ===================================================================
  3. --- src/water_cmd.cpp   (revision 27194)
  4. +++ src/water_cmd.cpp   (working copy)
  5. @@ -419,6 +419,7 @@

Paste #pfjwbt9qi

  1. Index: src/saveload/saveload.cpp
  2. ===================================================================
  3. --- src/saveload/saveload.cpp   (revision 27540)
  4. +++ src/saveload/saveload.cpp   (working copy)
  5. @@ -2007,7 +2007,7 @@

Paste #p93nkxiuu

  1.  
  2. //SPRITEGROUPS
  3. spritegroup spritegroup_maglevflatbed_bricks {
  4.     loading: [spriteset_maglevflatbed_empty_goods, spriteset_maglevflatbed_bricks];
  5.     loaded:  [spriteset_maglevflatbed_empty_goods, spriteset_maglevflatbed_bricks];

Paste #pbr4xunr4

  1. 2.0.0 changelog
  2.  
  3. "Whoa Runaway horses...Racing through the darkness....Runaway Horses."  Belinda Carlisle
  4.  
  5. 2 years in the making, Iron Horse 2 is an end-to-end rework of Iron Horse.

Paste #p1pjxuq2j

  1. X bigger for spriteset_maglevflatbed_empty_batteries: min_x=1024
  2. Y bigger for spriteset_maglevflatbed_empty_bubbles: min_y=2048
  3. X bigger for spriteset_maglevflatbed_empty_fizzydrinks: min_x=2176
  4. Y bigger for spriteset_maglevflatbed_empty_fizzydrinks: min_y=8192
  5. Y bigger for spriteset_maglevflatbed_empty_food: min_y=10240

nml question

  1. grf {
  2.  grfid : "ZUU0";
  3.  name : string(STR_GRF_NAME);
  4.  desc : string(STR_GRF_DESCRIPTION);
  5.  version: 1;

Paste #pwinovgjk

  1. (lldb) bt all
  2. * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
  3.   * frame #0: 0x00007fff5f010f32 libsystem_kernel.dylib`__semwait_signal + 10
  4.     frame #1: 0x00007fff5ef9c914 libsystem_c.dylib`nanosleep + 199
  5.     frame #2: 0x00007fff5c10ddc4 libc++.1.dylib`std::__1::this_thread::sleep_for(std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000000000l> > const&) + 73

friendly river gen

  1. Index: src/landscape.cpp
  2. ===================================================================
  3. --- src/landscape.cpp   (revision 27795)
  4. +++ src/landscape.cpp   (working copy)
  5. @@ -1008,7 +1008,7 @@

Paste #p6kltihwu

  1. function Utils::IsTownGrowing(town, cargo) {
  2.     local cargoList = AICargoList();
  3.     local cargoRequired = AIList();
  4.     for (local cargo_type = cargoList.Begin(); !cargoList.IsEnd(); cargo_type = cargoList.Next()) {
  5.         local town_effect = AICargo.GetTownEffect(cargo_type);

Paste #pmzpxdfat

  1. Index: src/ai/ai_core.cpp
  2. ===================================================================
  3. --- src/ai/ai_core.cpp  (revision 27569)
  4. +++ src/ai/ai_core.cpp  (working copy)
  5. @@ -15,6 +15,7 @@

nml question

  1. grf {
  2.  grfid : "ZUU0";
  3.  name : string(STR_GRF_NAME);
  4.  desc : string(STR_GRF_DESCRIPTION);
  5.  version: 1;

Paste #pxubdgomf

  1. nomenclature:
  2.  - street: useable by cars
  3.  - tram: useable by trams
  4.  - road: either street or tram

Paste #p7dw4cffm

  1. Index: src/core/math_func.hpp
  2. ===================================================================
  3. --- src/core/math_func.hpp  (Revision 23438)
  4. +++ src/core/math_func.hpp  (Arbeitskopie)
  5. @@ -348,4 +348,18 @@