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Paste #pjhkz0ndn

  1.             /* Multiplayer buttons. */
  2.             if (!_networking) {
  3.                 if (_settings_client.gui.start_spectator || _local_company == COMPANY_SPECTATOR) {
  4.                     if (_local_company == COMPANY_SPECTATOR) {
  5.                         plane = CWP_MP_C_JOIN;

Paste #p6yebqjtt

  1. uild FAILED.
  2.  
  3.        "D:\a\1\s\projects\openttd_vs141.sln" (default target) (1) ->
  4.        "D:\a\1\s\projects\openttd_vs141.vcxproj" (default target) (2) ->
  5.        (ClCompile target) ->

Paste #pktd4qic5

  1. /**
  2.  * Check whether growing on a half-tile coast tile ends up blocking a water connection
  3.  *
  4.  * @param tile The target tile
  5.  * @return true if building here blocks a water connection

Paste #pdcum3zd7

  1. git clone https://github.com/<your-username>/OpenTTD.git openttd
  2. git clone https://github.com/OpenTTD/OpenTTD-git-hooks.git openttd_hooks
  3. cd openttd/.git/hooks
  4. ln -s -t . ../../../openttd_hooks/hooks/*

ww 20.04.2018 / 12.00 uhr

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ww 21.04.2018 /18.00 uhr

  1.  
  2. 664460
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Paste #pm8nykyc1

  1.         if (AIController.GetSetting("scp_support")) {
  2.             this.scp = SCPLib("LDAF", 8);
  3. //          this.scp.SCPLogging_Info(true);
  4. //          this.scp.SCPLogging_Error(true);
  5.         }

ww 24.04.2018 / 11.00 uhr

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Paste #pbq3ammjp

  1. function Utils::GetVehicleID(vehicle_unitnumber, vehicle_type)
  2. {
  3.     if (!(vehicle_unitnumber > 0 && vehicle_unitnumber <= 0xFFFF)) return AIVehicle.VEHICLE_INVALID;
  4.     if (!(vehicle_type >= AIVehicle.VT_RAIL && vehicle_type <= AIVehicle.VT_AIR)) return AIVehicle.VEHICLE_INVALID;

amount seems to be above

  1. Station* station = Station::Get(stationId);
  2. uint amount = station->goods[CC_PASSENGERS].cargo.TotalCount();
  3. //I've tried .AvailableCount() and CT_PASSENGERS each aswell, same result.
  4. if (!station->goods[CC_PASSENGERS].HasVehicleEverTriedLoading()) return true;
  5. if (amount == 0) {

Paste #p12grch0h

  1. bool editable = _game_mode == GM_MENU ||
  2.            (_game_mode == GM_NORMAL && (IsConsideredDead(this->slot) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0)) ||
  3. (IsConsideredDead(this->slot) && (this->slot == OWNER_DEITY ? Game::GetInstance() == NULL : !IsValidAiID(this->slot) || Company::Get(this->slot)->ai_instance == NULL));

Paste #pzbubvo7n

  1.     if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
  2.         /* Allow multiple AIs to possibly start in the same tick. */
  3.         do {
  4.             Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
  5.             bool failed_to_start = !MaybeStartNewCompany();

Paste #prn4zucqf

  1. http://ashematme.ru - ashematme.ru

Paste #pg5gscoqu

  1.         local vehicleList = this.vehicleList();
  2.         local unitnumberList = AIList();
  3.         for (local vehicle = vehicleList.Begin(); !vehicleList.IsEnd(); vehicle = vehicleList.Next()) {
  4.             if (AIVehicle.IsValidVehicle(vehicle) && AIVehicle.GetVehicleType(vehicle) == AIVehicle.VT_ROAD) {
  5.                 local unitnumber = AIVehicle.GetUnitNumber(vehicle);

Paste #pq4hrufb9

  1. user@computer MINGW64 /r/ottd
  2. $  ./configure
  3. checking awk... awk
  4. detecting OS... MINGW
  5. checking build system type... gcc not found