The so-called "coop style" with "clean building" etc. is the most typical thing that comes to mind when you think about a Public Server Game, there is one special piece which always stands out, if done correctly. Chaos games. Games with nothing defined, hardest games to manage to get success in, but also the style of playing which everybody started with in the very beginning.
In this article I will not try to describe concepts which show how something works, nor will I try to documentate some high-wtf logic mechanisms or anything like that.
This article is meant to help you manage chaos games - but not just those, the experience gained will greatly improve your unde
When we started the Google Code project hosting service in 2006, the world of project hosting was limited. We were worried about reliability and stagnation, so we took action by giving the open source community another option to choose from. Since then, we’ve seen a wide variety of better project hosting services such as GitHub and Bitbucket bloom. Many projects moved away from Google Code to those other systems. To meet developers where they are, we ourselves migrated nearly a thousand of our own open source projects from Google Code to GitHub.