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Paste #pnrkc3cqr

  1. diff --git a/CorsixTH/Src/th_gfx_sdl.cpp b/CorsixTH/Src/th_gfx_sdl.cpp
  2. index fc534ec..e3fb05e 100644
  3. --- a/CorsixTH/Src/th_gfx_sdl.cpp
  4. +++ b/CorsixTH/Src/th_gfx_sdl.cpp
  5. @@ -601,6 +601,14 @@ void THRenderTarget::_flushZoomBuffer()

Paste #pacmeoplu

  1.   if action.prolonged_usage == nil and anims.begin_use and
  2.     anims.in_use and anims.finish_use then
  3.     action.prolonged_usage = true
  4.   end

ww 22.04.2018 / 18.00 uhr

  1.  
  2. 671466
  3. 639
  4. 438
  5. 26692

Paste #pg1bbsh28

  1. diff --git a/src/road_gui.cpp b/src/road_gui.cpp
  2. index 92c660e..8d6c123 100644
  3. --- a/src/road_gui.cpp
  4. +++ b/src/road_gui.cpp
  5. @@ -60,6 +60,7 @@ DECLARE_ENUM_AS_BIT_SET(RoadFlags)

Paste #pxzurxsxu

  1.  
  2. Ysengrimus 00:03
  3. Huhu, ich vermute, ein paar KBs vom heutigen Tag machen einige Leute nicht so glücklich
  4. Raudi 00:06
  5. wenn du mir mehr berichten kannst ich weiß noch von nichts

trolleybi

  1. // Thanks to Andy for letting me steal a chunk of his NRT NML, and thanks to Wolf and Frosch as well for their work on making NRT happen.
  2. // ISR, CHIPS, various New Object sets, have tried to approximate visually interesting industrial yards, harbours, and similar areas where vehicles move about doing work rather than travelling from A to B
  3. // In this set I aim to provide a proof of concept of how NRT might bring these constructions to life
  4.  
  5. grf {

nus cargotable

  1. cargotable {
  2.     BRCK, BATT, BUBL, FZDR, FOOD, FRUT, FRVG, GLAS, MNSP, ENSP,      //flatbed
  3.     GOOD, LVST, PAPR, STEL, SWET, TOYS, VEHI, WOOD, WDPR, BDMT,
  4.     COLA, BEER, FISH, MILK, RFPR, OIL_, PLST, PLAS, WATR, PETR, //tanker, plst is primary plas secondary
  5.     CERE, CMNT, AORE, LIME, CTCD, CLAY, POTA, COAL, IORE, CORE, FMSP, FERT, GRAI, WHEA, MAIZ, OLSD, FICR, RUBR, SCMT, SAND, GRVL, SUGR, SGBT, SGCN, TOFF, WOOL, RCYC, //hopper

Paste #pq4hrufb9

  1. user@computer MINGW64 /r/ottd
  2. $  ./configure
  3. checking awk... awk
  4. detecting OS... MINGW
  5. checking build system type... gcc not found

Paste #p4cozrseg

  1.  
  2. grf {
  3.     grfid:  "MK\01\01";
  4.     name: string(STR_GRF_NAME);
  5.     desc: string(STR_GRF_DESC);

Paste #pfbphg1zd

  1. (gdb) bt
  2. Python Exception <class 'gdb.error'> DW_FORM_strp pointing outside of .debug_str section [in module /usr/lib/debug/usr/lib64/libjemalloc.so.2-5.0.1-5.fc28.x86_64.debug]:
  3. #0  __lll_lock_wait () at ../sysdeps/unix/sysv/linux/x86_64/lowlevellock.S:135
  4. #1  0x00007fe4d926acf4 in __GI___pthread_mutex_lock (mutex=0x7fe4cd992eb0) at ../nptl/pthread_mutex_lock.c:78

BP for production pack te

  1. 0eNrNndtuHcnRrN9F18NB17nKr2IYhkZaYxNbQwkkZdgw5t33ksRebMndveKLJoX/akYiFZ2VlZF1ysN/3/z24fPp0/3t3eObv/z3ze27j3cPb/7y1/++ebj9x93bD1/+7vE/n05v/vLm9vH0x5tf3ty9/ePLn347vT3/6ps/f3lze/f+9O83fwl//nL1H719eDj98duH27t/3Pzx9t0/b+9ON2kBEf/82y9vTnePt4+3p29CfP3Df/5+9/mP307352/8+Plf3nz6+HD+9fP/nr/5BaL88uY/b/5y0+MX2PPHH7784OHT6fT+5o+P7z9/+PLF84e+CPsDeLwO3m3wdBU8BRs8XwfPNni5Dt5s8HoVPE82eLsOnmzwfh282uDjOviwwcN0Fb1EH/06R2/Kk8G0weGjAJ99+CTABx/+OlNvcvfhiwBffPgqwEcf/jpfb9Lw4bsAX334IcAnGz5OAvzkwwusjT5ro8Da6LM2CqyNPmujwNrgszYKrA0+a6PA2uCzNgqs9Ukbn0n7+9uHx5vH+7d3D58+3j/e/Hb68LiyQ5s3UdP5U+9v70/vvv0wrmEPiB117DRB7ASwA8TOAPuZqH+c3t9+/uPm9OH8+/e3724+ffxwWgF/9phrcAmKWoGoGWIXgF2+x769ezjdP55/snkk+GrbC9S8hlp

Paste #pnni5r3vm

  1. diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp
  2. index 3a903fb..6763c6a 100644
  3. --- a/src/rail_gui.cpp
  4. +++ b/src/rail_gui.cpp
  5. @@ -1028,21 +1028,23 @@ public:

nuts basic railtypes

  1.  
  2. //RAILTYPES
  3. item (FEAT_RAILTYPES, rail, 1){
  4.   property{
  5.   label:                            "RAIL";

Paste #prwfssfxb

  1. def run(scen_list):
  2.     pygame.init()
  3.     pygame.font.init()
  4.  
  5.     DISPLAY_WIDTH = 320

Paste #plvqeuwi0

  1. blah