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Paste #p85gqz7pt

  1. #!/usr/bin/env python3
  2. import numpy as np
  3.  
  4. # Storage needed without normal storage and 1st level 20 great storage:
  5. needed_storage = 600000

dddddd

  1. dddvvvvvvvvv

Paste #pvhkzm3o5

  1.  
  2. Ysengrimus 29.08. | 14:46
  3. Hey :)
  4. Wie du sicher auch schon gesehen hast, sind wir gerade dabei, im Bereich / an der Grenze von § LM § und NSA zu expandieren. Dabei würden aktiven Spielern in diesem Gebiet gerne eine Chance zu geben, in unserem Königreich mitzuwirken.

Paste #pjp04oftw

  1. diff --git a/src/lang/english.txt b/src/lang/english.txt
  2. index 0228f9c30..4b6c259da 100644
  3. --- a/src/lang/english.txt
  4. +++ b/src/lang/english.txt
  5. @@ -3639,7 +3639,7 @@ STR_VEHICLE_STATUS_TRAIN_NO_POWER                               :{RED}No power

Paste #prutesjvi

  1. diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp
  2. index fb98332..9f3d560 100644
  3. --- a/src/pathfinder/npf/npf.cpp
  4. +++ b/src/pathfinder/npf/npf.cpp
  5. @@ -961,7 +961,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)

Paste #plmvnwzxz

  1. Gcixzaruy
  2. Цена [url=https://www.1prikid.ru/koshelki-portmone/]женские кошельки[/url] из изкуственной кожи
  3. Интернет магазин <a href=https://www.1prikid.ru/koshelki-portmone/>кошельки женские</a> цветные

RATT - Available RoadSubT

  1. A company can build a RoadSubType when:
  2. - A vehicle for it is available for purchase to the company
  3. - The company owns a vehicle for that RoadSubType but the vehicles are expired (like RailTypes)
  4. - The RoadSubType doesn't have vehicles bound to it but is compatible with other RoadSubTypes, like OFFR/DIRT, HWAY

Paste #pqv47tefp

  1. # stuff
  2. abc = 18 pieces with trailing space
  3.  
  4. something.else =more 18:=-> ?
  5.  
  6. unicode.clock=

Paste #pgdn2iazx

  1.       switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_1_PASS, position_in_vehid_chain % 6) {
  2.                 0: return slammer_switch_graphics_engine_id_0;
  3.             }
  4.             switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_2_PASS, position_in_vehid_chain % 6) {
  5.                 0: return slammer_switch_graphics_engine_id_1;

Paste #ppn1pmyea

  1. #!/bin/sh
  2. cmake -D WITH_MOVIES:BOOL=OFF \
  3.       -D SDL_LIBRARY:PATH=/usr/lib64/libSDL2.so \
  4.       -D SDL_INCLUDE_DIR=/usr/include/SDL2 \
  5.       builddir

ww 20.04.2018 / 11.00 uhr

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  2. 617436
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ww 22.04.2018 / 18.00 uhr

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random_switch and subtype

  1. NÁHODNÝ VÝBĚR SPRITESETU PODLE BARVY:
  2. random_switch (FEAT_TRAINS, SELF, random_railcom4_pass){
  3. 1: return spriteset_railcom4_black_pass;
  4. 1: return spriteset_railcom4_gray_pass;
  5. 1: return spriteset_railcom4_white_pass;
  1. spritegroup spritegroup_maglevtanker_chemicals {
  2.     loaded: [spriteset_maglevtanker_chemicals0, spriteset_maglevtanker_chemicals1, spriteset_maglevtanker_chemicals2, spriteset_maglevtanker_chemicals3];
  3.     loading:  [spriteset_maglevtanker_chemicals0, spriteset_maglevtanker_chemicals1, spriteset_maglevtanker_chemicals2, spriteset_maglevtanker_chemicals3];
  4. }

nuts

  1.  
  2. template overlay(){
  3. [0,     064, 31, -31, 0]
  4. [65,    064, 31, -31, 0]
  5. [130,   064, 31, -31, 0]