Loading

Paste #pca1yskke

  1. /*
  2.    00 01 02 03 04 05 06 07 08 09 ->>> x
  3. 00 xx xx xx xx xx xx xx xx xx xx
  4. 01 xx                         xx
  5. 02 xx                         xx

Paste #pmivrctnm

  1. Busy Bee
  2.  
  3. generate up to 5 goals per company at once
  4. show in goals window (ignore story book for now)
  5. player has to clear a goal to get another goal

Paste #p4z1lkf68

  1. Index: src/lang/english.txt
  2. ===================================================================
  3. --- src/lang/english.txt    (revision 26981)
  4. +++ src/lang/english.txt    (working copy)
  5. @@ -372,7 +372,7 @@

Paste #psebpsnid

  1. static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
  2. {
  3.     /* Canals can't be terraformed */
  4.     if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);

Paste #pjqgj0ctz

  1.         *-usb:0
  2.              description: USB controller
  3.              product: 7 Series/C210 Series Chipset Family USB xHCI Host Controller
  4.              vendor: Intel Corporation
  5.              physical id: 14

Paste #pxayqseo7

  1. make
  2. echo "[Bundle] bundle/BusyBee-v5489-he7d4f79d1c29.tar"
  3. [Bundle] bundle/BusyBee-v5489-he7d4f79d1c29.tar
  4. python3 check_lang_compatibility.py lang/english.txt info.nut
  5. ** Comparing file lang/english.txt, current version and at revision 06b75370997d **

Paste #pye3rjafc

  1. +/**
  2. + * Gets the maximum allowed height while generating a map based on
  3. + * mapsize, terraintype, and the maximum height level.
  4. + * @return The maximum height for the map generation.
  5. + */

Paste #ptb88gxkg

  1. ---------------------------
  2. Microsoft Visual C++ Runtime Library
  3. ---------------------------
  4. Debug Assertion Failed!
  1. template template_32bpp_x1_vehicle4_MASK(x,y,z,m) {
  2.     //x= hexa code y=2nd column if > 7F  z= filename, m = mask filename
  3.     [ 2304+32+y*288, 32*x-y*4096,  32, 32,  -15, -28,z,m]
  4.     [ 2304+64+y*288, 32*x-y*4096, 32, 32, -14, -24,z,m]
  5.     [ 2304+96+y*288, 32*x-y*4096, 32, 32, -8, -24,z,m]

Paste #ptawwmwzh

  1. Index: src/town_gui.cpp
  2. ===================================================================
  3. --- src/town_gui.cpp    (revision 26858)
  4. +++ src/town_gui.cpp    (working copy)
  5. @@ -406,7 +406,7 @@

template

  1. template template_32bpp_engine8(x) {
  2.     //[left_x,  upper_y,    width,     height,     offset_x,     offset_y]
  3.     [ 128, 128*x,  128, 128,  -64, -64]
  4.     [ 256, 128*x, 128, 128, -64, -64]
  5.     [ 384, 128*x, 128, 128, -64, -64]

Paste #pyys9d3qd

  1. default_road_vehicle_offsets = {'1': [[-3, -12], [-14, -14], [-16, -11], [-8, -15], [-3, -12], [-14, -14], [-16, -11], [-8, -15]], # needs fix
  2.                                 '2': [[-6, -23], [-2, -16], [8, -10], [4, -11], [-6, -12], [-14, -10], [-16, -10], [-8, -14]],
  3.                                 '3': [[-6, -22], [-4, -15], [2, -10], [2, -11], [-6, -15], [-14, -10], [-14, -10], [-8, -14]],
  4.                                 '4': [[-6, -20], [-6, -15], [0, -10], [0, -11], [-6, -12], [-14, -10], [-16, -10], [-8, -14]],
  5.                                 '5': [[-6, -17], [-8, -14], [-4, -10], [-2, -11], [-6, -12], [-14, -10], [-16, -10], [-8, -14]],

Paste #p2ismpyfy

  1. FIRS:
  2.  nmlc info: 1767 sprites, 0 cached, 0 orphaned, 346 duplicates, 1421 newly encoded
  3.  nmlc info: Industry Tile items: 130/256
  4.  nmlc info: Industry items: 62/64
  5.  nmlc info: Cargo items: 31/32

#openttdcoop Paste Script

  1. #!/usr/bin/env python3
  2.  
  3. import json
  4. import urllib.request as urlreq
  5. from urllib.parse import urlencode

Paste #piw6zjqer

  1. Two crashes have been found and fixed in 1.4.3-RC1, one related to the same issue which caused the desync in 1.4.2. Thus we continue with another release candidate. Please give it a decent play-test, especially also in multiplayer games. If you find any issues or bugs, please tell us and make use of our bug tracker.
  2.  
  3. You find the download and changelog in the usual locations
  4.  
  5. Enjoy,
  6. Your OpenTTD team