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Paste #pjp9qy4zx

  1.     openttd.exe!Utf8Decode(unsigned int * c, const char * s) Line 452   C++
  2.     openttd.exe!Utf8Consume(const char * * s) Line 90   C++
  3.     openttd.exe!FormatString(char * buff, const char * str_arg, StringParameters * args, const char * last, unsigned int case_index, bool game_script, bool dry_run) Line 798   C++
  4.     openttd.exe!FormatString(char * buff, const char * str_arg, StringParameters * args, const char * last, unsigned int case_index, bool game_script, bool dry_run) Line 789   C++
  5.     openttd.exe!FormatString(char * buff, const char * str_arg, StringParameters * args, const char * last, unsigned int case_index, bool game_script, bool dry_run) Line 1008  C++
  6.     openttd.exe!Form

Paste #pmqx8er2l

  1.     if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
  2.         /* Allow multiple AIs to possibly start in the same tick. */
  3.         do {
  4.             if (!MaybeStartNewCompany()) {
  5.                 break;

Paste #po02ffkpg

  1. ---------------------------
  2. Microsoft Visual C++ Runtime Library
  3. ---------------------------
  4. Debug Assertion Failed!

Paste #pij5ldmco

  1.  
  2. Legal Name
  3.  
  4. This is really, really important to enter correctly. Carefully read all instructions below. You will be unable to release your product via Steam until this name matches all records.
  5.  
  6. The name you enter below must be the legal entity that owns or has rights to publish the game, software or video ("content") and is the legal entity that will be signing the Steam Distribution Agreement. The legal name you enter here must match the name as written on official documents with your bank and on United States IRS tax documents or foreign tax documents if applicable. You will need to enter this name again as your bank account holder and the legal name associated w

Paste #pdn5yogmn

  1.     virtual void SetStringParameters(int widget) const
  2.     {
  3.         switch (widget) {
  4.             case WID_AIS_CAPTION:
  5.                 SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);

Paste #purcr82x9

  1. // default graphics chain
  2.         spriteset(athena_ss_doors_closed_livery_1_0_unflipped, "generated/graphics/athena.png") {
  3.           spriteset_template_asymmetric_unreversed_athena_unflipped(10 + 0)
  4.         }
  5.         spriteset(athena_ss_doors_open_livery_1_0_unflipped, "generated/graphics/athena.png") {

Paste #pvo6zjzxv

  1. "We Built This City"
  2.  
  3. Cargos
  4. * sugar
  5. * flour

Paste #pjkzbg4qk

  1. /// Somewhere in english.txt
  2. STR_AI_SETTINGS_CAPTION                                         :{WHITE}{STRING} Parameters of {RAW_STRING}
  3.  
  4. /// Somewhere in AI Settings Window widget construction
  5.         NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),

Paste #pfvcyec2z

  1. /** Directions to search towards given track bits and the ship's enter direction. */
  2. static const DiagDirection _ship_search_directions[6][4] = {
  3.     { DIAGDIR_NE,      INVALID_DIAGDIR, DIAGDIR_SW,      INVALID_DIAGDIR },
  4.     { INVALID_DIAGDIR, DIAGDIR_SE,      INVALID_DIAGDIR, DIAGDIR_NW      },
  5.     { INVALID_DIAGDIR, DIAGDIR_NE,      DIAGDIR_NW,      INVALID_DIAGDIR },

Paste #ppjgueisk

  1. typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
  2. static VisibleSettingsList BuildVisibleSettingsList(CompanyID slot)
  3. {
  4.     VisibleSettingsList visible_settings; ///< List of visible AI settings
  5.     ScriptConfig *config_list = GetConfig(slot);

Paste #p6yebqjtt

  1. uild FAILED.
  2.  
  3.        "D:\a\1\s\projects\openttd_vs141.sln" (default target) (1) ->
  4.        "D:\a\1\s\projects\openttd_vs141.vcxproj" (default target) (2) ->
  5.        (ClCompile target) ->

Paste #pxqvfukec

  1. /**
  2.  * Helper function
  3.  *
  4.  * @param bridge_tile
  5.  * @param bridge_dir

Safe handle has been clos

  1.         public static void ConnectWithTimeout(this TcpClient tc, string host, int port)
  2.         {
  3.             if (tc == null)
  4.                 throw new ArgumentNullException("tc");
  5.             if (string.IsNullOrEmpty(host))

Paste #pljc4jtfs

  1.     openttd.exe!Utf8Decode(unsigned int * c, const char * s) Line 452   C++
  2.     [Inline Frame] openttd.exe!Utf8Consume(const char * *) Line 90  C++
  3.     openttd.exe!FormatString(char * buff, const char * str_arg, StringParameters * args, const char * last, unsigned int case_index, bool game_script, bool dry_run) Line 798   C++
  4.     openttd.exe!FormatString(char * buff, const char * str_arg, StringParameters * args, const char * last, unsigned int case_index, bool game_script, bool dry_run) Line 789   C++
  5.     openttd.exe!FormatString(char * buff, const char * str_arg, StringParameters * args, const char * last, unsigned int case_index, bool game_script, bool dry_run) Line 798   C++
  6.     open

Safe handle has been clos

  1.         public static void ConnectWithTimeout(this TcpClient tc, string host, int port)
  2.         {
  3.             if (tc == null)
  4.                 throw new ArgumentNullException("tc");
  5.             if (string.IsNullOrEmpty(host))