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Paste #ptmon7ima

  1. ~$ cd /Volumes/openttd-0.1.1-amd64/OpenTTD.app/Contents/Resources/bin
  2. bin$ ./openttd
  3. dyld: Library not loaded: /usr/local/opt/libpng/lib/libpng16.16.dylib
  4.   Referenced from: /Volumes/openttd-0.1.1-amd64/OpenTTD.app/Contents/Resources/bin/./openttd
  5.   Reason: Incompatible library version: openttd requires version 53.0.0 or later, but libpng16.16.dylib provides version 52.0.0

First to £10M tournament

  1. First to £10,000,000 competition
  2.  
  3. ALPHABET ROUND - 48 AIs
  4. 1 trAIns vs TracAI - 4,229 days
  5. 1 WormAI vs WrightAI - 7,039 days

Paste #pllddjkr6

  1. (bin35) iron-horse$ make install PW=16
  2. rm ~/Documents/OpenTTD/newgrf/iron-horse.grf
  3. cp generated/iron-horse.grf ~/Documents/OpenTTD/newgrf/
  4. (bin35) iron-horse$ make install PW=16
  5. [RENDER GRAPHICS] render_graphics.py

Paste #pdmw75a2h

  1. ##[section]Starting: Make Bundle (16 pool workers)
  2. ==============================================================================
  3. Task         : Command Line
  4. Description  : Run a command line script using cmd.exe on Windows and bash on macOS and Linux.
  5. Version      : 2.148.0

layering

  1. switch (FEAT_TRAINS, SELF, overlay, STORE_TEMP(PALETTE_USE_DEFAULT, 0x100)) {
  2.     return sprite_attach_overlay_8_rail_freight_engine;
  3. }
  4. switch (FEAT_TRAINS, SELF, base, STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_USE_DEFAULT, 0x100)) {
  5.     return switch_rail_freight_graphics_which_end;

Paste #p7osfvab0

  1. (bin35) iron-horse$ make install PW=16
  2. nmlc -l generated/lang  --verbosity=4 --grf=generated/iron-horse.grf generated/iron-horse.nml
  3. Reading lang ... 0.0 s
  4. Reading ... 0.0 s
  5. Init parser ... 0.5 s

Paste #peczugsqb

  1. Full compile, empty caches
  2.  
  3. real    0m52.772s
  4. user    1m3.938s
  5. sys 0m4.287s

help me turn this into a

  1.     /* Count number of AI companies to start. */
  2.     uint num_to_start = 0;
  3.     do {
  4.         if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;
  5.         if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;

Paste #puduik9by

  1. 0eNqlndtunLmOhV9l4Ov2xi+KOvXtPMDcDjAYDHIwug04TuA4jd1o5N3HTqrKFZuqWp/qpht2qpYpkpIocon65+r93bebLw+3949Xv/9zdfvh8/3Xq9//55+rr7d/3L+7e/7d499fbq5+v7p9vPl09dvV/btPzz89vLu9u/r+29Xt/cebf1/9nr7/dv4rn99//vL54fHoaxZ+7a/bh8dvT785fPPnJ67/++ibGX3Tj77p3//3t6ub+8fbx9ubn0P98cPf/3f/7dP7m4ensRy+/f72j+ubu5sPjw+3H66/fL67eQL+8vnr0zc/3z//1Se066dP//30Px9Pf+FJefdPn779ocN/rtLzfx5uPh7/kdunn7w8i/DHw83NffRP378/j+2VUPYypMcn3f/x5+P1DxMEAm07iXqEk2UcPwXjKoydQikqSj+FUrlqaoTTsGpCmE5VE6IMqpoQ5XnAVDceAiWsnBjHqHZimEzVE8O8uPGHbw9/3XycKmc3y/PzLP94+/Bzkj85cARaflkkrz/8+e72/nq3VEXQ/yo7Ge1fJZRywcEtBOIeHuNgF49hhqb9Eeveo1Vyo34RSmaJa3wLgQxrPMbJVOMxjFP1xDDQw/Pew3N78vBfjJgieO7vOdwYDPv7BIf6+wSGrukxTAZr+n5Y/qvWWwSbOGz9FTZ

Paste #p7vszfj8o

  1. *** OpenTTD Crash Report ***
  2.  
  3. Crash at: Sun Apr 21 10:15:47 2019
  4. In game date: 2010-05-20 (20)

take n2

  1. //--------------------------------------------------------------------------------------------
  2. //----- Articulation
  3. switch (FEAT_TRAINS, SELF, switch_railstrong3_articulated, extra_callback_info1){
  4.     1: item_railstrong3;
  5.     1: item_railstrong3;

Paste #pmrzf7tu5

  1. *** OpenTTD Crash Report ***
  2.  
  3. Crash at: Fri Apr 19 15:14:26 2019
  4. In game date: 2051-05-09 (27)

Paste #pow6gd4ao

  1. switch (FEAT_OBJECTS, SELF, object_decide_tilepos, relative_coord(relative_x,relative_y)) {
  2.     relative_coord(0,0): graphics_object_tile_00;
  3.     relative_coord(1,0): graphics_object_tile_10;
  4. }

Paste #pvc766vfb

  1. Stacktrace:
  2.  [00] openttd              0x0000000100507128 (CrashLog::FillCrashLog(char*, char const*) const + 328)
  3.  [01] ???                  0x00007f8b0cc49890
  4.  [02] openttd              0x000000010052d93e (void std::__1::__insertion_sort_3<std::__1::__less<FiosItem, FiosItem>&, FiosItem*>(FiosItem*, FiosItem*, std::__1::__less<FiosItem, FiosItem>&) + 206)

Paste #p5b8wqybu

  1. UpTheIrons19Today at 2:12 AM
  2. So I'm trying to play OpenTTD, but the cursor keeps disappearing. It almost looks like its going behind the terrain. Even after reinstalling Windows due to a hardware upgrade, the problem still persists
  3. Its not because of my mouse, I've tried every mouse I have. My drivers are up to date, and going back to old versions, the problem still persists. I have no idea what to do. I hear if you modify the source code, you can get the default windows cursor, and that might help, but I have NO IDEA how to compile it, and I have no idea how to deal with source code, so thats out of the question
  4. As for when this started happening, I think it was in ei