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Paste #pp4ndupuk

  1. 1. If you are comfortable with sharing, what is your current job?
  2. 2. What was the time commitment to OpenTTD before, and possibly after, you were hired to your current job?
  3. 3. Has your experience as an open source developer given you any notable help to getting a job?
  4. 4. Are there any skills that you picked up from your time as an open source developer that you use at the workplace?
  5. 5. What were your qualifications when entering the OpenTTD project?

Paste #pahxunonc

  1. (lldb) thread backtrace all
  2. * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
  3.   * frame #0: 0x00007fff6022d2c6 libsystem_kernel.dylib`__pthread_kill + 10
  4.     frame #1: 0x00007fff602e8bf1 libsystem_pthread.dylib`pthread_kill + 284
  5.     frame #2: 0x00007fff601976a6 libsystem_c.dylib`abort + 127

Paste #pbrq4bgok

  1. (lldb) thread backtrace all
  2. * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
  3.     frame #0: 0x00007fff6022d2c6 libsystem_kernel.dylib`__pthread_kill + 10
  4.   * frame #1: 0x00007fff602e8bf1 libsystem_pthread.dylib`pthread_kill + 284
  5.     frame #2: 0x00007fff601976a6 libsystem_c.dylib`abort + 127

Paste #psqqwmgdo

  1. *** OpenTTD Crash Report ***
  2.  
  3. Crash at: Sat Jun 29 18:06:12 2019
  4. In game date: 1932-01-01 (47)

Paste #pvks9qe5u

  1. /* ******************************************************************
  2.  * Definition of the industry tile, its callbacks, and graphics chain
  3.  * ******************************************************************/
  4.             spriteset(assembly_plant_spriteset_0_0, "src/graphics/industries/groundtiles.png") {
  5.                     tmpl_ground_tile(80, 10)

Paste #px1itvjyb

  1. commit 20d052009ac9b23953cc83217f607adbfe66d9cc
  2. Author: peter1138 <peter1138@openttd.org>
  3. Date:   Mon Mar 11 10:38:16 2019 +0000
  4.  
  5.     Add: WIP Viewport debugging of docking tile

Paste #p3jtcwj9x

  1. ~/dev/albiondata-client$ LC_ALL=C make build-linux
  2. scripts/build-linux.sh
  3. Reading package lists... Done
  4. Building dependency tree      
  5. Reading state information... Done

Paste #ptfzehexg

  1. AIAI v97    2407
  2. NoNoCAB v6  2377
  3. LuDiAI AfterFix v10 1958
  4. Terron v209 1955
  5. MogulAI v5900   1714

Paste #pxnhia1on

  1. AIAI v97        2407
  2. NoNoCAB v6      2377
  3. LuDiAI AfterFix v10 1958
  4. Terron v209     1955
  5. MogulAI v5900       1714