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  1. switch (FEAT_TRAINS, SELF, switch_railjet_position_default, position_in_articulated_veh) {
  2.     0: set_railjet_taurus;
  3.     1: set_railjet_bmpvz;
  4.     2: set_railjet_bmpz;
  5.     3: set_railjet_bmpz;

Paste #po4oxpeda

  1. @@ -2585,7 +2585,8 @@ STR_EDIT_SIGN_SIGN_OSKTITLE                                     :{BLACK}ادخل
  2.  # Town directory window
  3.  STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}مدن/ بلدات
  4.  STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}-بدون-
  5. -STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ) {COMMA})

Paste #pgvyt0l3p

  1.     if (this->elem >= PFE_AI0 && this->elem <= PFE_AI14) {
  2.         uint active_ais = 0;
  3.         Company *c;
  4.         FOR_ALL_COMPANIES(c) {
  5.             if (Company::IsValidAiID(c->index) && Company::Get(c->index)->ai_instance != NULL && !Company::Get(c->index)->ai_instance->IsDead()) {

Paste #puduik9by

  1. 0eNqlndtunLmOhV9l4Ov2xi+KOvXtPMDcDjAYDHIwug04TuA4jd1o5N3HTqrKFZuqWp/qpht2qpYpkpIocon65+r93bebLw+3949Xv/9zdfvh8/3Xq9//55+rr7d/3L+7e/7d499fbq5+v7p9vPl09dvV/btPzz89vLu9u/r+29Xt/cebf1/9nr7/dv4rn99//vL54fHoaxZ+7a/bh8dvT785fPPnJ67/++ibGX3Tj77p3//3t6ub+8fbx9ubn0P98cPf/3f/7dP7m4ensRy+/f72j+ubu5sPjw+3H66/fL67eQL+8vnr0zc/3z//1Se066dP//30Px9Pf+FJefdPn779ocN/rtLzfx5uPh7/kdunn7w8i/DHw83NffRP378/j+2VUPYypMcn3f/x5+P1DxMEAm07iXqEk2UcPwXjKoydQikqSj+FUrlqaoTTsGpCmE5VE6IMqpoQ5XnAVDceAiWsnBjHqHZimEzVE8O8uPGHbw9/3XycKmc3y/PzLP94+/Bzkj85cARaflkkrz/8+e72/nq3VEXQ/yo7Ge1fJZRywcEtBOIeHuNgF49hhqb9Eeveo1Vyo34RSmaJa3wLgQxrPMbJVOMxjFP1xDDQw/Pew3N78vBfjJgieO7vOdwYDPv7BIf6+wSGrukxTAZr+n5Y/qvWWwSbOGz9FTZ

Paste #p5b8wqybu

  1. UpTheIrons19Today at 2:12 AM
  2. So I'm trying to play OpenTTD, but the cursor keeps disappearing. It almost looks like its going behind the terrain. Even after reinstalling Windows due to a hardware upgrade, the problem still persists
  3. Its not because of my mouse, I've tried every mouse I have. My drivers are up to date, and going back to old versions, the problem still persists. I have no idea what to do. I hear if you modify the source code, you can get the default windows cursor, and that might help, but I have NO IDEA how to compile it, and I have no idea how to deal with source code, so thats out of the question
  4. As for when this started happening, I think it was in ei

Paste #pvc766vfb

  1. Stacktrace:
  2.  [00] openttd              0x0000000100507128 (CrashLog::FillCrashLog(char*, char const*) const + 328)
  3.  [01] ???                  0x00007f8b0cc49890
  4.  [02] openttd              0x000000010052d93e (void std::__1::__insertion_sort_3<std::__1::__less<FiosItem, FiosItem>&, FiosItem*>(FiosItem*, FiosItem*, std::__1::__less<FiosItem, FiosItem>&) + 206)

Paste #pmrzf7tu5

  1. *** OpenTTD Crash Report ***
  2.  
  3. Crash at: Fri Apr 19 15:14:26 2019
  4. In game date: 2051-05-09 (27)