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5belt smelting

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Paste #pbauyxjnc

  1. Index: src/newgrf_text.cpp
  2. ===================================================================
  3. --- src/newgrf_text.cpp (revision 27688)
  4. +++ src/newgrf_text.cpp (working copy)
  5. @@ -815,13 +815,15 @@

Paste #puz8c3l3n

  1. Index: console_cmds.cpp
  2. ===================================================================
  3. --- console_cmds.cpp    (revision 27582)
  4. +++ console_cmds.cpp    (working copy)
  5. @@ -34,6 +34,7 @@

Paste #pmcof1dnt

  1. Index: src/engine.cpp
  2. ===================================================================
  3. --- src/engine.cpp  (revision 27595)
  4. +++ src/engine.cpp  (working copy)
  5. @@ -85,6 +85,7 @@

max_no_competitors = 15 v

  1. Index: src/ai/ai_core.cpp
  2. ===================================================================
  3. --- src/ai/ai_core.cpp  (revision 27550)
  4. +++ src/ai/ai_core.cpp  (working copy)
  5. @@ -62,6 +62,7 @@

Paste #psytpxpjb

  1. -rw-r--r-- 1 Ricardo 197121  13261252 2016-04-07 14:14:25.027757200 +0100 'Unnamed, 1950-01-02 lzma preset 0.sav' -  9,872231400
  2. -rw-r--r-- 1 Ricardo 197121  12747536 2016-04-07 14:16:55.286652300 +0100 'Unnamed, 1950-01-02 lzma preset 1.sav' - 10,690595300
  3. -rw-r--r-- 1 Ricardo 197121  12256972 2016-04-07 14:24:47.876067700 +0100 'Unnamed, 1950-01-02 lzma preset 2.sav' - 12,391299100
  4. -rw-r--r-- 1 Ricardo 197121  12187540 2016-04-07 14:26:17.518165400 +0100 'Unnamed, 1950-01-02 lzma preset 3.sav' - 14,799651200
  5. -rw-r--r-- 1 Ricardo 197121  12483220 2016-04-07 14:27:33.220029300 +0100 'Unnamed, 1950-01-02 lzma preset 4.sav' - 24,389078900
  6. -rw-r--r-- 1 Ricardo 197121  1

Leanden

  1. item (FEAT_TRAINS, item_DR98_9, 136) {
  2.     property {
  3.         name:                           string(STR_NAME_DR98_9);
  4.         climates_available:             ALL_CLIMATES;
  5.         introduction_date:              date(1999,4,21);

Paste #pu2e2lpfp

  1. replace 1275-1290: normal light
  2.  
  3. replace_new:
  4.   entrance light
  5.   exit light

Paste #pmbdhv4ft

  1. Index: src/ai/ai_gui.cpp
  2. ===================================================================
  3. --- src/ai/ai_gui.cpp   (revision 27548)
  4. +++ src/ai/ai_gui.cpp   (working copy)
  5. @@ -751,6 +751,23 @@

Paste #pwckflwuf

  1. used the same way as for railtypes
  2.     ROTSG_CURSORS,                -> similar order as for railtypes, keep compatibility to tram action5, append more sprites at the end
  3.     ROTSG_OVERLAY,                -> identical to tram action5
  4.     ROTSG_GROUND,                 -> identical to tram action5
  5.     ROTSG_BRIDGE,                 -> identical to tram action5 and identical to railtypes

Paste #pmp6dybbk

  1. ClearedObjectArea *IHaveNoIdeaFunction(TileIndex findclearedobject_tile, TileIndex coa_first_tile, TileIndex coa_area_tile, uint coa_area_w, uint coa_area_h)
  2. {
  3.     ClearedObjectArea *coa = FindClearedObject(findclearedobject_tile);
  4.     if (coa == NULL) {
  5.         coa = _cleared_object_areas.Append();

Palette-converter-v-1-7

  1. import math
  2. import time
  3. import datetime
  4. import os
  5. from os import remove

Paste #pystey9tu

  1. switch(FEAT_TRAINS, SELF, VEH_ID(height_switch), ((var[0x62, 24, 0x000000FF, -1 - (SLICE)] - var[0x62, 24, 0x000000FF, -0 - (SLICE)]) & 0xFF) << 8 | ((var[0x62, 24, 0x000000FF, -0 - (SLICE)] - var[0x62, 24, 0x000000FF, 1 - (SLICE)]) & 0xFF)) {
  2.     0 : VEH_ID(slice_group);
  3. #if SLICE == 0
  4.     VEH_ID(group);
  5. #else

Paste #phdkd2aes

  1. Delivered:
  2.  8t man supplies
  3.  800t cassava
  4.  
  5. Result 1:

Paste #pfrpc7gor

  1. Index: src/station_cmd.cpp
  2. ===================================================================
  3. --- src/station_cmd.cpp (revision 27632)
  4. +++ src/station_cmd.cpp (working copy)
  5. @@ -2504,6 +2504,9 @@