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Paste #pbauyxjnc

  1. Index: src/newgrf_text.cpp
  2. ===================================================================
  3. --- src/newgrf_text.cpp (revision 27688)
  4. +++ src/newgrf_text.cpp (working copy)
  5. @@ -815,13 +815,15 @@

5belt smelting

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Leanden

  1. item (FEAT_TRAINS, item_DR98_9, 136) {
  2.     property {
  3.         name:                           string(STR_NAME_DR98_9);
  4.         climates_available:             ALL_CLIMATES;
  5.         introduction_date:              date(1999,4,21);

Paste #pwckflwuf

  1. used the same way as for railtypes
  2.     ROTSG_CURSORS,                -> similar order as for railtypes, keep compatibility to tram action5, append more sprites at the end
  3.     ROTSG_OVERLAY,                -> identical to tram action5
  4.     ROTSG_GROUND,                 -> identical to tram action5
  5.     ROTSG_BRIDGE,                 -> identical to tram action5 and identical to railtypes

Paste #pmp6dybbk

  1. ClearedObjectArea *IHaveNoIdeaFunction(TileIndex findclearedobject_tile, TileIndex coa_first_tile, TileIndex coa_area_tile, uint coa_area_w, uint coa_area_h)
  2. {
  3.     ClearedObjectArea *coa = FindClearedObject(findclearedobject_tile);
  4.     if (coa == NULL) {
  5.         coa = _cleared_object_areas.Append();

Paste #pmbdhv4ft

  1. Index: src/ai/ai_gui.cpp
  2. ===================================================================
  3. --- src/ai/ai_gui.cpp   (revision 27548)
  4. +++ src/ai/ai_gui.cpp   (working copy)
  5. @@ -751,6 +751,23 @@

Paste #pystey9tu

  1. switch(FEAT_TRAINS, SELF, VEH_ID(height_switch), ((var[0x62, 24, 0x000000FF, -1 - (SLICE)] - var[0x62, 24, 0x000000FF, -0 - (SLICE)]) & 0xFF) << 8 | ((var[0x62, 24, 0x000000FF, -0 - (SLICE)] - var[0x62, 24, 0x000000FF, 1 - (SLICE)]) & 0xFF)) {
  2.     0 : VEH_ID(slice_group);
  3. #if SLICE == 0
  4.     VEH_ID(group);
  5. #else

Paste #pxkv7w1re

  1. Index: src/water_cmd.cpp
  2. ===================================================================
  3. --- src/water_cmd.cpp   (revision 27527)
  4. +++ src/water_cmd.cpp   (working copy)
  5. @@ -489,7 +489,9 @@

Paste #pf3ihivsv

  1. Index: src/rail_gui.cpp
  2. ===================================================================
  3. --- src/rail_gui.cpp    (revision 27546)
  4. +++ src/rail_gui.cpp    (working copy)
  5. @@ -710,7 +710,7 @@

Paste #ptspgfzdz

  1. diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
  2. index 2c6d380..c7da9e6 100644
  3. --- a/src/road_cmd.cpp
  4. +++ b/src/road_cmd.cpp
  5. @@ -93,9 +93,9 @@ void ResolveRoadTypeGUISprites(RoadtypeInfo *rti)

Palette-converter-v-1-7

  1. import math
  2. import time
  3. import datetime
  4. import os
  5. from os import remove

Paste #pmshshhud

  1.                 for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
  2.                     StringID cid = STR_AI_CONFIG_AILIST_COMPANY_ID_1 + i;
  3.                         uint width = GetStringBoundingBox(cid).width;
  4.                         this->cid_width = max(GetStringBoundingBox(cid).width, GetStringBoundingBox(cid_width).width);
  5.                 }

Paste #pihxgwnhk

  1. function TownManager::GetNewTruckStopList(town, articulated) {
  2.         local result_list = AITileList(), tile_list = AITileList();
  3.         local dist = abs(AITown.GetPopulation(town)/400)+3;
  4.         tile_list.AddRectangle(AITown.GetLocation(town) + AIMap.GetTileIndex(-dist,-dist),
  5.                                                         AITown.GetLocation(town) + AIMap.GetTileIndex(dist,dist));

Paste #pkngqo2l4

  1. [RENDER LANG] render_lang.py
  2. Pickling failed for consist: honister
  3. Traceback (most recent call last):
  4.   File "src/build_road_hog.py", line 33, in <module>
  5.     render_lang.main()

Paste #p65cplx9w

  1. enum ScriptSlotFlags {
  2.     SCRIPTSLOT_NONE                         = 0, ///<
  3.     SCRIPTSLOT_HU_STARTED                   = 1, ///<
  4.     SCRIPTSLOT_AI_STARTED                   = 2, ///<
  5.     SCRIPTSLOT_GS_STARTED                   = 3, ///<