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Paste #pw76e1mhk

  1. dbg: [net] [core] starting network...
  2. dbg: [net] [core] loading windows socket library
  3. dbg: [net] [udp] initializing listeners
  4. dbg: [net] [core] network online, multiplayer available
  5. dbg: [net] Detected broadcast addresses:

Paste #pfrpc7gor

  1. Index: src/station_cmd.cpp
  2. ===================================================================
  3. --- src/station_cmd.cpp (revision 27632)
  4. +++ src/station_cmd.cpp (working copy)
  5. @@ -2504,6 +2504,9 @@

Paste #pf9vovwqj

  1. Option 1:
  2. Define road/tramtype using different "allocate label" properties.
  3. 0x07: Allocate road label
  4. 0x08: Allocate tram label

Paste #pk7rfjl3t

  1. static const SpriteID _road_tile_sprites_1[16] = {
  2.     0,
  3.     SPR_ROAD_Y + 18,
  4.     SPR_ROAD_Y + 17,
  5.     SPR_ROAD_Y + 7,

Paste #pi7vgev0n

  1. _game_mode == GM_MENU && GameConfig::GetConfig()->GetInfo() != NULL && Game::GetInstance() == NULL
  2. _game_mode == GM_MENU && GameConfig::GetConfig()->GetInfo() != NULL && Game::GetInstance() != NULL
  3. _game_mode == GM_EDITOR && GameConfig::GetConfig()->GetInfo() != NULL && Game::GetInstance() == NULL

Paste #pytpi3bkw

  1. this->SetWidgetDisabledState(WID_AIC_CHANGE, ((this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY) || (this->selected_slot <= MAX_COMPANIES && _game_mode == GM_NORMAL && Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead()));

Paste #pafao1c2t

  1. Standard industry: (0400, 0401 or no callback)
  2.   Requires
  3.     Livestock
  4.     Grain

Paste #pyhluoqhz

  1.     void BuildBridge(uint8 i)
  2.     {
  3.         switch ((TransportType)(this->type >> 15)) {
  4.             case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->Get(i)->index; break;
  5.             case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->Get(i)->index; break;

Paste #prelurdeq

  1.             } else {
  2.                 /* Clear the tiles, but do not affect town ratings */
  3.                 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
  4.  
  5.                 if (ret.Failed()) {

Paste #pm1lubn4r

  1. diff --git a/src/road_type.h b/src/road_type.h
  2. index 5251a53..40b961e 100644
  3. --- a/src/road_type.h
  4. +++ b/src/road_type.h
  5. @@ -29,22 +29,42 @@ enum RoadType {

Paste #pe2rbusr7

  1. Index: src/vehicle_base.h
  2. ===================================================================
  3. --- src/vehicle_base.h  (revision 27655)
  4. +++ src/vehicle_base.h  (working copy)
  5. @@ -327,7 +327,7 @@

Paste #pxb2hmd53

  1. (bin32)nml-andythenorth(NotRoadTypes)$ make
  2. /usr/bin/env python3 setup.py build_ext --inplace
  3. /Users/andy/Documents/OTTD_graphics/bin32/lib/python3.2/site-packages/setuptools/dist.py:292: UserWarning: The version specified ('unknown') is an invalid version, this may not work as expected with newer versions of setuptools, pip, and PyPI. Please see PEP 440 for more details.
  4.   "details." % self.metadata.version
  5. running build_ext

Paste #p9z28syhz

  1. /**
  2.  * Append an orthogonal area of cleared tiles in _cleared_object_areas, then return the pointer.
  3.  * @param cleared_tile The tile being cleared, which then causes the whole area to be cleared.
  4.  * @param ta_tile The top most tile of the area to be appended as cleared.
  5.  * @param w The width (x) of the area to be appended as cleared.

Paste #pwi7oodo8

  1. frosch@lagune:~/daten/ottd/gs/SiliconValley$ make bananas
  2. [BaNaNaS]
  3. packaging files... (might take a while)
  4. Please enter your username: frosch
  5. Please enter your password:

4096x4096 Arctic, Origina

  1. tree_placer = 0, savegame_format = lzma-0   6,20 MB (6.505.784 bytes)
  2. tree_placer = 0, savegame_format = lzma-1   5,65 MB (5.932.960 bytes)
  3. tree_placer = 0, savegame_format = lzma-2   5,28 MB (5.545.020 bytes)
  4. tree_placer = 0, savegame_format = lzma-3   5,13 MB (5.381.236 bytes)
  5. tree_placer = 0, savegame_format = lzma-4   5,02 MB (5.271.924 bytes)