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Paste #ptspgfzdz

  1. diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
  2. index 2c6d380..c7da9e6 100644
  3. --- a/src/road_cmd.cpp
  4. +++ b/src/road_cmd.cpp
  5. @@ -93,9 +93,9 @@ void ResolveRoadTypeGUISprites(RoadtypeInfo *rti)

Paste #pxcis8ysh

  1. Example 1:
  2.         local indtypes = GSIndustryTypeList();
  3.         for (local it = indtypes.Begin(); !indtypes.IsEnd(); it = indtypes.Next())
  4.         {
  5.                 if (GSIndustryType.IsRawIndustry(it))

Paste #pxkv7w1re

  1. Index: src/water_cmd.cpp
  2. ===================================================================
  3. --- src/water_cmd.cpp   (revision 27527)
  4. +++ src/water_cmd.cpp   (working copy)
  5. @@ -489,7 +489,9 @@

Paste #pf3ihivsv

  1. Index: src/rail_gui.cpp
  2. ===================================================================
  3. --- src/rail_gui.cpp    (revision 27546)
  4. +++ src/rail_gui.cpp    (working copy)
  5. @@ -710,7 +710,7 @@

Paste #pf9vovwqj

  1. Option 1:
  2. Define road/tramtype using different "allocate label" properties.
  3. 0x07: Allocate road label
  4. 0x08: Allocate tram label

Paste #pk7rfjl3t

  1. static const SpriteID _road_tile_sprites_1[16] = {
  2.     0,
  3.     SPR_ROAD_Y + 18,
  4.     SPR_ROAD_Y + 17,
  5.     SPR_ROAD_Y + 7,

Paste #pmshshhud

  1.                 for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
  2.                     StringID cid = STR_AI_CONFIG_AILIST_COMPANY_ID_1 + i;
  3.                         uint width = GetStringBoundingBox(cid).width;
  4.                         this->cid_width = max(GetStringBoundingBox(cid).width, GetStringBoundingBox(cid_width).width);
  5.                 }

Paste #pihxgwnhk

  1. function TownManager::GetNewTruckStopList(town, articulated) {
  2.         local result_list = AITileList(), tile_list = AITileList();
  3.         local dist = abs(AITown.GetPopulation(town)/400)+3;
  4.         tile_list.AddRectangle(AITown.GetLocation(town) + AIMap.GetTileIndex(-dist,-dist),
  5.                                                         AITown.GetLocation(town) + AIMap.GetTileIndex(dist,dist));

Paste #pytpi3bkw

  1. this->SetWidgetDisabledState(WID_AIC_CHANGE, ((this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY) || (this->selected_slot <= MAX_COMPANIES && _game_mode == GM_NORMAL && Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead()));

Paste #pw76e1mhk

  1. dbg: [net] [core] starting network...
  2. dbg: [net] [core] loading windows socket library
  3. dbg: [net] [udp] initializing listeners
  4. dbg: [net] [core] network online, multiplayer available
  5. dbg: [net] Detected broadcast addresses:

Paste #pkngqo2l4

  1. [RENDER LANG] render_lang.py
  2. Pickling failed for consist: honister
  3. Traceback (most recent call last):
  4.   File "src/build_road_hog.py", line 33, in <module>
  5.     render_lang.main()

Paste #pm1lubn4r

  1. diff --git a/src/road_type.h b/src/road_type.h
  2. index 5251a53..40b961e 100644
  3. --- a/src/road_type.h
  4. +++ b/src/road_type.h
  5. @@ -29,22 +29,42 @@ enum RoadType {

Paste #pi7vgev0n

  1. _game_mode == GM_MENU && GameConfig::GetConfig()->GetInfo() != NULL && Game::GetInstance() == NULL
  2. _game_mode == GM_MENU && GameConfig::GetConfig()->GetInfo() != NULL && Game::GetInstance() != NULL
  3. _game_mode == GM_EDITOR && GameConfig::GetConfig()->GetInfo() != NULL && Game::GetInstance() == NULL

4096x4096 Arctic, Origina

  1. tree_placer = 0, savegame_format = lzma-0   6,20 MB (6.505.784 bytes)
  2. tree_placer = 0, savegame_format = lzma-1   5,65 MB (5.932.960 bytes)
  3. tree_placer = 0, savegame_format = lzma-2   5,28 MB (5.545.020 bytes)
  4. tree_placer = 0, savegame_format = lzma-3   5,13 MB (5.381.236 bytes)
  5. tree_placer = 0, savegame_format = lzma-4   5,02 MB (5.271.924 bytes)

Paste #pvmoh97km

  1. *** OpenTTD Crash Report ***
  2.  
  3. Crash at: Wed Feb 17 18:02:39 2016
  4. In game date: 1900-01-01 (0)