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Paste #prhtd41fx

  1. /* static */ int AI::GetStartNextTime(uint count)
  2. {
  3.     /* Find the first company which doesn't exist yet */
  4.     for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
  5.         if (!Company::IsValidID(c)) {

sawer4ntnf67567567

  1. https://apemracun.com/p-storm-2019/
  2. https://apemracun.com/avengers-endgame-2019/
  3. https://apemracun.com/shazam-2019/
  4. https://apemracun.com/still-human-2019/
  5. https://apemracun.com/the-upside-2019/

Paste #pn9ozxfzw

  1.      2>Done Building Project "D:\a\1\s\projects\openttd_vs141.vcxproj" (default targets) -- FAILED.
  2.      1>Done Building Project "D:\a\1\s\projects\openttd_vs141.sln" (default targets) -- FAILED.
  3.  
  4. Build FAILED.
  5. …         d:\a\1\s\src\viewport.cpp(3196): error C2065: 'line': undeclared identifier [D:\a\1\s\projects\openttd_vs141.vcxproj]

Paste #pye2z1acs

  1. /**
  2.  * Check whether growing on a half-tile coast tile ends up blocking a water connection
  3.  *
  4.  * @param tile The target tile
  5.  * @return true if building here blocks a water connection

Paste #pol6ejtzl

  1. /**
  2.  * Check whether growing on a half-tile coast tile ends up blocking a water connection
  3.  *
  4.  * @param tile The target tile
  5.  * @return true if building here blocks a water connection

Paste #pizf1oyp4

  1.         local alltiles = AIMap.GetMapSize();
  2.         for (local tile = 0; tile < alltiles; tile++) {
  3.             AIAirport.GetNearestTown(AIBase.RandRange(alltiles), AIAirport.AT_INTERCON);
  4.         }

Paste #pdct3fzq9

  1. *Industry Satisfaction CB*
  2.  
  3. Called by town when evaluating whether to grow.
  4.  
  5. Called for every industry in the town catchment that handles the callback.

sernwe456n3e456345

  1. https://www.loket.com/event/4-avengers-endgame_yR1
  2. https://www.loket.com/event/4-avengers-endgame-yr3
  3. https://www.loket.com/event/4-avengers-endgame_yR4
  4. http://starmovie-online.over-blog.com/2019/04/shazam.html
  5. http://starmovie-online.over-blog.com/2019/04/shazam-8.html

Paste #pefzfn0mf

  1. void MaybeStartNewCompany() {
  2.     uint current_companies = (uint)Company::GetNumItems();
  3.  
  4.     /* Count number of existing AI only companies. */
  5.     uint current_ais = 0;

Paste #pvo6zjzxv

  1. "We Built This City"
  2.  
  3. Cargos
  4. * sugar
  5. * flour

help me turn this into a

  1.     /* Count number of AI companies to start. */
  2.     uint num_to_start = 0;
  3.     do {
  4.         if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;
  5.         if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;

Paste #p9xonsoqa

  1.             AILog.Info("Checking " + AITown.GetName(town) + " for an airport of type " + WrightAI.GetAirportTypeName(a));
  2.  
  3.             local rectangleCoordinates = this.TownAirportRadRect(a, town);
  4.             local tileList = AITileList();
  5.             tileList.AddRectangle(rectangleCoordinates[0], rectangleCoordinates[1]);

Paste #pexnsnx62

  1.   GNU nano 2.9.7                                                                              C:/Users/Ricardo/.gitconfig
  2.  
  3. [user]
  4.         name = Samu
  5.         email = dj_samu@hotmail.com

Paste #pzgax6cjj

  1.         local alltiles = AIMap.GetMapSize();
  2.         for (local type = 0; type <= 8; type++) {
  3.             for (local tile = 0; tile < alltiles; tile++) {
  4.                 AIAirport.GetNearestTown(tile, type);
  5.             }

Paste #pyujgn54c

  1. /* static */ bool ScriptAirport::IsNoiseLevelAllowed(TileIndex tile, AirportType type)
  2. {
  3.     extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist);
  4.     extern uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance);