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Paste #pnqztwfas

  1. diff --git a/src/newgrf_animation_type.h b/src/newgrf_animation_type.h
  2. index 1f3995f46d..5ccc81d3a8 100644
  3. --- a/src/newgrf_animation_type.h
  4. +++ b/src/newgrf_animation_type.h
  5. @@ -46,11 +46,12 @@ enum IndustryAnimationTrigger {

Paste #pigvrkqj9

  1. ***************
  2. *** 37,42 ****
  3.   #include "core/backup_type.hpp"
  4.   #include "zoom_func.h"
  5.   #include "disaster_vehicle.h"

Paste #ppmwqrmbo

  1. (env) OpenTTD-website.andythenorth(17)$ python fetch-downloads.py
  2. Traceback (most recent call last):
  3.   File "fetch-downloads.py", line 11, in <module>
  4.     import aiohttp
  5.   File "/Users/andy2/workspace/buildout.python/python-3.6/lib/python3.6/site-packages/aiohttp/__init__.py", line 6, in <module>

Paste #pzscnsvpe

  1.     modified:   bin/baseset/no_sound.obs
  2.     modified:   bin/baseset/orig_dos.obg
  3.     modified:   bin/baseset/orig_dos.obs
  4.     modified:   bin/baseset/orig_dos_de.obg
  5.     modified:   bin/baseset/orig_win.obg

Paste #pgxdnm3kj

  1. /* ******************************************************************
  2.  * Definition of the industry tile, its callbacks, and graphics chain
  3.  * ******************************************************************/
  4.             spriteset(oil_rig_spriteset_0_0, "src/graphics/industries/groundtiles.png") {
  5.                     tmpl_ground_tile(360, 10)

Paste #prkv7boyh

  1. Ricardo@FX-8150 MINGW64 /d/OpenTTD/OpenTTD GitHub/OpenTTD (EnsureNoShipFromDiagDirs)
  2. $ git fetch upstream
  3.  
  4. Ricardo@FX-8150 MINGW64 /d/OpenTTD/OpenTTD GitHub/OpenTTD (EnsureNoShipFromDiagDirs)
  5. $ git rebase upstream/master

Paste #px9lcajoc

  1. ~/ottd/OpenTTD-master$ git fetch
  2. remote: Enumerating objects: 538, done.
  3. remote: Counting objects: 100% (538/538), done.
  4. remote: Compressing objects: 100% (38/38), done.
  5. remote: Total 653 (delta 506), reused 530 (delta 500), pack-reused 115

Paste #pl3jnl4gc

  1. diff --cc src/company_gui.cpp
  2. index c62c6d61cf,f39b8229c3..0000000000
  3. --- a/src/company_gui.cpp
  4. +++ b/src/company_gui.cpp
  5. @@@ -2194,16 -2219,18 +2219,23 @@@ struct CompanyWindow : Windo

Paste #pkvoiu2fe

  1. /**
  2.  * Check whether growing on a half-tile coast tile ends up blocking a water connection
  3.  *
  4.  * @param tile The target tile
  5.  * @return true if building here blocks a water connection

delaunay.nut

  1. /**
  2.  * Usage:
  3.  *   towns = GSTownList();
  4.  *   towns.Valuate(GSTown.GetLocation);
  5.  *   neighbours = Delaunay(towns);

Paste #p807efevu

  1. struct { TrackBits next_track_1, next_track_2; } table[] = {
  2.     /*         t1x,t1y,t2x,t2y,              next_track_1          ,        next_track_2             opposite_tile */
  3.     /* CORNER_W  0,  1, -1,  0,  */ { TRACK_BIT_X | TRACK_BIT_RIGHT, TRACK_BIT_Y | TRACK_BIT_RIGHT }, /* -1,  1 */
  4.     /* CORNER_S  1,  0,  0,  1,  */ { TRACK_BIT_Y | TRACK_BIT_UPPER, TRACK_BIT_X | TRACK_BIT_UPPER }, /*  1,  1 */
  5.     /* CORNER_E  0, -1,  1,  0,  */ { TRACK_BIT_X | TRACK_BIT_LEFT , TRACK_BIT_Y | TRACK_BIT_LEFT  }, /*  1, -1 */

Paste #pmrjva0fa

  1. /**
  2.  * Returns the direction of a corner in relation to the centre of the tile
  3.  *
  4.  * @param corner A #Corner.
  5.  * @return The direction the corner is in relation to the center of the tile. Or INVALID_DIR if the corner is not valid.

https://imgur.com/wQuDOi5

  1. struct { TileIndexDiff opposite_tile, next_tile_1, next_tile_2; TrackBits opposite_track, next_track_1, next_track_2; } table[] = {
  2.     { TileDiffXY(-1,  1), TileDiffXY( 0,  1), TileDiffXY(-1,  0), TRACK_BIT_LEFT,  _settings_game.pf.forbid_90_deg ? TRACK_BIT_X | TRACK_BIT_RIGHT : TRACK_BIT_3WAY_NE, _settings_game.pf.forbid_90_deg ? TRACK_BIT_Y | TRACK_BIT_RIGHT : TRACK_BIT_3WAY_SE },
  3.     { TileDiffXY(-1, -1), TileDiffXY(-1,  0), TileDiffXY( 0, -1), TRACK_BIT_LOWER, _settings_game.pf.forbid_90_deg ? TRACK_BIT_Y | TRACK_BIT_UPPER : TRACK_BIT_3WAY_NW, _settings_game.pf.forbid_90_deg ? TRACK_BIT_X | TRACK_BIT_UPPER : TRACK_BIT_3WAY_NE },
  4.     { TileDiffXY( 1, -1), TileDiffXY( 0, -1)

Paste #pnvxcsvic

  1. struct { TileIndex opposite_tile, next_tile_1, next_tile_2; TrackBits opposite_track, next_track_1, next_track_2; } table[] = {
  2.     { TileDiffXY(-1,  1), TileDiffXY( 0,  1), TileDiffXY(-1,  0), TRACK_BIT_LEFT,  _settings_game.pf.forbid_90_deg ? TRACK_BIT_X | TRACK_BIT_RIGHT : TRACK_BIT_3WAY_NE, _settings_game.pf.forbid_90_deg ? TRACK_BIT_Y | TRACK_BIT_RIGHT : TRACK_BIT_3WAY_SE },
  3.     { TileDiffXY(-1, -1), TileDiffXY(-1,  0), TileDiffXY( 0, -1), TRACK_BIT_LOWER, _settings_game.pf.forbid_90_deg ? TRACK_BIT_Y | TRACK_BIT_UPPER : TRACK_BIT_3WAY_NW, _settings_game.pf.forbid_90_deg ? TRACK_BIT_X | TRACK_BIT_UPPER : TRACK_BIT_3WAY_NE },
  4.     { TileDiffXY( 1, -1), TileDiffXY( 0, -1), Ti

Paste #pvinp1p38

  1. case (current slope) {
  2.   N: offsetX=-1; offsetY=-1; break;
  3.   W: offsetX= 1; offsetY=-1; break;
  4.   S: offsetX= 1; offsetY= 1; break;
  5.   E: offsetX=-1; offsetY= 1; break;