Old revision #p2bqmlcma | New revision #pcjfb5zge | ||
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12 | this->selected_slot != OWNER_DEITY // it's an AI slot, check IsValidAiID | 12 | this->selected_slot != OWNER_DEITY // it's an AI slot, check IsValidAiID |
13 | this->selected_slot == OWNER_DEITY // it's a GS slot, and thus, display the "Settings" button | 13 | this->selected_slot == OWNER_DEITY // it's a GS slot, and thus, display the "Settings" button |
14 | 14 | ||
15 | /* Check for orange and red AI slots | 15 | /* Check for orange and red AI slots */ |
16 | IsValidAiID = false // AI slot is orange, and thus, "Configure" | 16 | IsValidAiID = false // AI slot is orange, and thus, "Configure" |
17 | IsValidAiID = true // AI slot is either red or green, check IsDead | 17 | IsValidAiID = true // AI slot is either red or green, check IsDead |
18 | 18 |