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Paste #p1ckvira5

  1.  
  2. Steinbart 23:30
  3. ich streite mich nicht um viertel
  4. Rainbow Dragon 23:30
  5. aber vielleicht erzähst Du mir, was Euer Ziel ist? Dann kann ich es vielleicht besser verstehen?

Paste #p3dkhtcju

  1.  
  2. Steinbart 23:18
  3. ich weiss ja nicht was ferris so geschrieben hat, ich kann nur sagen dass ich ihn gebeten habe König für unsere Römer zu machen.
  4.  
  5. das problem ist glaube ich woanders...

Paste #pybjxkc19

  1. Paketdateien:
  2.  100 /var/lib/dpkg/STATUS
  3.      release a=now
  4.  500 https://repo.skype.com/deb/ stable/main amd64 Packages
  5.      release o=. stable,a=stable,n=stable,l=. stable,c=main

Paste #pex8tj0pv

  1. $ LC_ALL=C sudo apt-get upgrade
  2. Reading package lists... Done
  3. Building dependency tree      
  4. Reading state information... Done
  5. You might want to run 'apt-get -f install' to correct these.

Wolf01

  1. Hello people, the crowdfunded announcement for this new release didn't go so well:
  2. "The"
  3. "OpenTTD"
  4. "1.7.2-RC1"

Paste #psklsp44o

  1. #!/usr/bin/env python3
  2.  
  3. # Programme to calculate the best build strategy for a ressource with N given fields
  4.  
  5. import numpy as np

Paste #ptizrj53b

  1. Index: src/depot_gui.cpp
  2. ===================================================================
  3. --- src/depot_gui.cpp   (revision 27935)
  4. +++ src/depot_gui.cpp   (working copy)
  5. @@ -383,12 +383,13 @@

Paste #ptbisgux9

  1. /**
  2.  * Build a ship depot.
  3.  * @param tile tile where ship depot is built
  4.  * @param flags type of operation
  5.  * @param p1 bit 0 depot orientation (Axis)

layered wagon

  1.  
  2. spriteset           (spriteset_wagon_wheel, "../gfx/8bpp/hopper-test/x1/wagon-wheel-x1-8bpp.png" )  {template_vehicle8_x1_8bpp(0)}
  3. alternative_sprites (spriteset_wagon_wheel, ZOOM_LEVEL_IN_4X,  BIT_DEPTH_8BPP         )     {template_vehicle8_x4(0, "../gfx/8bpp/hopper-test/wagon-wheel-8bpp.png")}
  4. alternative_sprites (spriteset_wagon_wheel, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP        )     {template_vehicle8_x1(0, "../gfx/32bpp/hopper-test/x1/wagon-wheel-x1.png")}
  5. alternative_sprites (spriteset_wagon_wheel, ZOOM_LEVEL_IN_4X,  BIT_DEPTH_32BPP        )   {template_vehicle8_x4(0, "../gfx/32bpp/hopper-test/wagon-wheel.png")}

Paste #pxbdzvrr4

  1. //  if (!IsTileFlat(tile) || !IsTileFlat(tile2)) {
  2. //      int z_slope1;
  3. //      Slope slope1 = GetTileSlope(tile, &z_slope1);
  4. //      int z_middle_corner_n = TileHeight(tile2);
  5. //      int z_middle_corner_s = TileHeight(TileAddByDiagDir(tile2, AxisToDiagDir(OtherAxis(axis))));

Paste #po85kouwx

  1.     int best_h;
  2.     int last_sum = MAX_TILE_HEIGHT;
  3.     for (int h = min_h; h <= max_h; h++) {
  4.         int sum = 0;
  5.         for (int c = 0; c < lengthof(corners); c++) {

Paste #p3elkxu0z

  1. /**
  2.  * Build a ship depot.
  3.  * @param tile tile where ship depot is built
  4.  * @param flags type of operation
  5.  * @param p1 bit 0 depot orientation (Axis)

Paste #pdynurwc5

  1. /**
  2.  * Build a ship depot.
  3.  * @param tile tile where ship depot is built
  4.  * @param flags type of operation
  5.  * @param p1 bit 0 depot orientation (Axis)

Paste #pqxt3ctlh

  1.  
  2. switch (FEAT_TRAINS,SELF, switch_hopper_wagon_layers, [
  3.   STORE_TEMP((getbits(extra_callback_info1, 8, 8) < 4 ? CB_FLAG_MORE_SPRITES  : 0) + PALETTE_USE_DEFAULT, 0x100),
  4.   getbits(extra_callback_info1, 8, 8)
  5. ]){

layers test

  1.  
  2. spriteset           (spriteset_wagon_wheel, "../gfx/8bpp/hopper-test/x1/wagon-wheel-x1-8bpp.png" )  {template_vehicle8_x1_8bpp(0)}
  3. alternative_sprites (spriteset_wagon_wheel, ZOOM_LEVEL_IN_4X,  BIT_DEPTH_8BPP         )     {template_vehicle8_x4(0, "../gfx/8bpp/hopper-test/wagon-wheel-8bpp.png")}
  4. alternative_sprites (spriteset_wagon_wheel, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP        )     {template_vehicle8_x1(0, "../gfx/32bpp/hopper-test/x1/wagon-wheel-x1.png")}
  5. alternative_sprites (spriteset_wagon_wheel, ZOOM_LEVEL_IN_4X,  BIT_DEPTH_32BPP        )   {template_vehicle8_x4(0, "../gfx/32bpp/engihopper-testne01/wagon-wheel.png")}