3 | bool is_green_ai_slot = Company::IsValidAiID(selected_slot) && !Company::Get(selected_slot)->ai_instance->IsDead();
| 13 | bool invalid_slot = this->selected_slot == INVALID_COMPANY;
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4 | if (selected_ingame && (is_gs_slot || is_green_ai_slot)) {
| 14 | bool is_green_slot = Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead();
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| | 15 | this->SetWidgetDisabledState(WID_AIC_CHANGE, invalid_slot || _game_mode == GM_NORMAL && (is_gs_slot || is_green_slot));
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| | 16 | this->SetWidgetDisabledState(WID_AIC_CONFIGURE, invalid_slot || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
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| | 17 |
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| | 18 | /* Display either Settings or Configure button */
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| | 19 | NWidgetCore *configure_button = this->GetWidget<NWidgetCore>(WID_AIC_CONFIGURE);
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| | 20 | if (_game_mode == GM_NORMAL && !invalid_slot && (is_gs_slot || is_green_slot)) {
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8 | } | 24 | }
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| | 25 |
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| | 26 | bool is_silver_slot_above = !IsEditable((CompanyID)(this->selected_slot - 1));
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| | 27 | bool is_green_slot_above = Company::IsValidAiID(this->selected_slot - 1) && !Company::Get(this->selected_slot - 1)->ai_instance->IsDead();
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| | 28 | this->SetWidgetDisabledState(WID_AIC_MOVE_UP, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_above || is_green_slot_above);
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| | 29 |
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| | 30 | bool is_silver_slot_below = !IsEditable((CompanyID)(this->selected_slot + 1));
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| | 31 | bool is_green_slot_below = Company::IsValidAiID(this->selected_slot + 1) && !Company::Get(this->selected_slot + 1)->ai_instance->IsDead();
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| | 32 | this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_below || is_green_slot_below);
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| | 33 |
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| | 34 | for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
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| | 35 | this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, invalid_slot || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));
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| | 36 | }
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| | 37 | } |
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