Old revision #pduluvw6w | New revision #pxyftsh2y | ||
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1 | /* Create additional river tiles around possible lock locations to connect them. */ | 1 | /* Create additional river tiles around possible lock locations to connect them. */ |
2 | for (uint tile = 0; tile != MapSize(); tile++) { | 2 | for (uint tile = 0; tile != MapSize(); tile++) { |
3 | if (IsValidTile(tile) && IsTileType(tile, MP_WATER) && IsRiver(tile) && IsInclinedSlope(GetTileSlope(tile))) { | 3 | if (IsValidTile(tile) && IsTileType(tile, MP_WATER) && IsRiver(tile) && IsInclinedSlope(GetTileSlope(tile))) { |
4 | |||
5 | 4 | ||
6 | Slope slope = GetTileSlope(tile); | 5 | Slope slope = GetTileSlope(tile); |
7 | DiagDirection dir = GetInclinedSlopeDirection(slope); | 6 | DiagDirection dir = GetInclinedSlopeDirection(slope); | … | … |
11 | TileIndex tile_upper_centre = tile + 2 * delta_mid; | 10 | TileIndex tile_upper_centre = tile + 2 * delta_mid; |
12 | TileIndex tile_upper_right = tile + delta_mid + delta_side; | 11 | TileIndex tile_upper_right = tile + delta_mid + delta_side; |
13 | TileIndex tile_upper_left = tile + delta_mid - delta_side; | 12 | TileIndex tile_upper_left = tile + delta_mid - delta_side; |
14 | TileIndex tile_upper_upper = | 14 | TileIndex tile_upper_upper = IsWaterTile(tile_upper_centre) ? INVALID_TILE : tile_upper_centre; |
15 | TileIndex tile_upper_upper_right = | 15 | TileIndex tile_upper_upper_right = IsWaterTile(tile_upper_right) ? tile_upper_centre + delta_side : INVALID_TILE; |
16 | TileIndex tile_upper_upper_left = | 16 | TileIndex tile_upper_upper_left = IsWaterTile(tile_upper_left) ? tile_upper_centre - delta_side : INVALID_TILE; |
17 | 16 | ||
18 | TileIndex tile_lower_centre = tile - 2 * delta_mid; | 17 | TileIndex tile_lower_centre = tile - 2 * delta_mid; |
19 | TileIndex tile_lower_right = tile - delta_mid + delta_side; | 18 | TileIndex tile_lower_right = tile - delta_mid + delta_side; |
20 | TileIndex tile_lower_left = tile - delta_mid - delta_side; | 19 | TileIndex tile_lower_left = tile - delta_mid - delta_side; |
21 | TileIndex tile_lower_lower = | 21 | TileIndex tile_lower_lower = IsWaterTile(tile_lower_centre) ? INVALID_TILE : tile_lower_centre; |
22 | TileIndex tile_lower_lower_right = | 22 | TileIndex tile_lower_lower_right = IsWaterTile(tile_lower_right) ? tile_lower_centre + delta_side : INVALID_TILE; |
23 | TileIndex tile_lower_lower_left = | 23 | TileIndex tile_lower_lower_left = IsWaterTile(tile_lower_left) ? tile_lower_centre - delta_side : INVALID_TILE; |
24 | 23 | ||
25 | TileIndex tiles[] = {tile_upper_upper, tile_upper_upper_right, tile_upper_upper_left, tile_lower_lower, tile_lower_lower_right, tile_lower_lower_left}; | 24 | TileIndex tiles[] = {tile_upper_upper, tile_upper_upper_right, tile_upper_upper_left, tile_lower_lower, tile_lower_lower_right, tile_lower_lower_left}; |
26 | for (int i = 0; i < lengthof(tiles); i++) { | 25 | for (int i = 0; i < lengthof(tiles); i++) { |
27 | if (tiles[i] != INVALID_TILE && !IsWaterTile(tiles[i]) && IsTileFlat(tiles[i])) { | 26 | if (tiles[i] != INVALID_TILE && IsTileFlat(tiles[i])) { |
27 | assert(!IsWaterTile(tiles[i])); | ||
28 | MakeRiver(tiles[i], Random()); | 28 | MakeRiver(tiles[i], Random()); |
29 | /* Remove desert directly around the river tile. */ | 29 | /* Remove desert directly around the river tile. */ |
30 | CircularTileSearch(&tiles[i], 5, RiverModifyDesertZone, NULL); | 30 | CircularTileSearch(&tiles[i], 5, RiverModifyDesertZone, NULL); |