| | 17 | @@ -311,7 +311,7 @@
|
---|
| | 18 | this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR);
|
---|
| | 19 | this->FinishInitNested(slot); // Initializes 'this->line_height' as side effect.
|
---|
| | 20 |
|
---|
| | 21 | - this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
|
---|
| | 22 | + this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead());
|
---|
| | 23 |
|
---|
| | 24 | this->vscroll->SetCount((int)this->visible_settings.size());
|
---|
| | 25 | }
|
---|
| | 26 | @@ -375,7 +375,7 @@
|
---|
| | 27 | for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
|
---|
| | 28 | const ScriptConfigItem &config_item = **it;
|
---|
| | 29 | int current_value = config->GetSetting((config_item).name);
|
---|
| | 30 | - bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
|
---|
| | 31 | + bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || ((((config_item.flags & SCRIPTCONFIG_INGAME) != 0) || ((this->slot != OWNER_DEITY) && Company::IsValidAiID(this->slot) && Company::Get(this->slot)->ai_instance->IsDead())));
|
---|
| | 32 |
|
---|
| | 33 | StringID str;
|
---|
| | 34 | TextColour colour;
|
---|
| | 35 | @@ -438,7 +438,7 @@
|
---|
| | 36 | VisibleSettingsList::const_iterator it = this->visible_settings.begin();
|
---|
| | 37 | for (int i = 0; i < num; i++) it++;
|
---|
| | 38 | const ScriptConfigItem config_item = **it;
|
---|
| | 39 | - if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
|
---|
| | 40 | + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && ((config_item.flags & SCRIPTCONFIG_INGAME) == 0) && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead()) return;
|
---|
| | 41 |
|
---|
| | 42 | if (this->clicked_row != num) {
|
---|
| | 43 | DeleteChildWindows(WC_QUERY_STRING);
|
---|
| | 44 | @@ -519,7 +519,7 @@
|
---|
| | 45 | break;
|
---|
| | 46 |
|
---|
| | 47 | case WID_AIS_RESET:
|
---|
| | 48 | - if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
|
---|
| | 49 | + if (_game_mode == GM_MENU || !Company::IsValidID(this->slot) || (this->slot != OWNER_DEITY && Company::IsValidAiID(this->slot) && Company::Get(this->slot)->ai_instance->IsDead())) {
|
---|
| | 50 | this->ai_config->ResetSettings();
|
---|
| | 51 | this->SetDirty();
|
---|
| | 52 | }
|
---|
| | 53 | @@ -532,7 +532,7 @@
|
---|
| | 54 | if (StrEmpty(str)) return;
|
---|
| | 55 | ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
|
---|
| | 56 | for (int i = 0; i < this->clicked_row; i++) it++;
|
---|
| | 57 | - if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
|
---|
| | 58 | + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && ((it->flags & SCRIPTCONFIG_INGAME) == 0) && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead()) return;
|
---|
| | 59 | int32 value = atoi(str);
|
---|
| | 60 | this->ai_config->SetSetting((*it).name, value);
|
---|
| | 61 | this->SetDirty();
|
---|
| | 62 | @@ -543,7 +543,7 @@
|
---|
| | 63 | assert(this->clicked_dropdown);
|
---|
| | 64 | ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
|
---|
| | 65 | for (int i = 0; i < this->clicked_row; i++) it++;
|
---|
| | 66 | - if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
|
---|
| | 67 | + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && ((it->flags & SCRIPTCONFIG_INGAME) == 0) && Company::IsValidAiID(this->slot) && !Company::Get(this->slot)->ai_instance->IsDead()) return;
|
---|
| | 68 | this->ai_config->SetSetting((*it).name, index);
|
---|
| | 69 | this->SetDirty();
|
---|
| | 70 | }
|
---|
| | 71 | @@ -685,7 +685,7 @@
|
---|
| | 72 | EndContainer(),
|
---|
| | 73 | NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
---|
| | 74 | NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
---|
| | 75 | - NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
---|
| | 76 | + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_SETTINGS_TOOLTIP),
|
---|
| | 77 | NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
---|
| | 78 | EndContainer(),
|
---|
| | 79 | NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
---|
24 | } | 99 | }
|
---|
| | 100 |
|
---|
| | 101 | @@ -779,11 +793,11 @@
|
---|
| | 102 | if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != NULL;
|
---|
| | 103 |
|
---|
| | 104 | if (_game_mode != GM_NORMAL) {
|
---|
| | 105 | - return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
|
---|
| | 106 | + return slot >= 0 && slot <= MAX_COMPANIES - 1;
|
---|
| | 107 | }
|
---|
| | 108 | - if (Company::IsValidID(slot) || slot < 0) return false;
|
---|
| | 109 | + if (Company::IsValidHumanID(slot) || slot < 0) return false;
|
---|
| | 110 |
|
---|
| | 111 | - int max_slot = GetGameSettings().difficulty.max_no_competitors;
|
---|
| | 112 | + int max_slot = MAX_COMPANIES;
|
---|
| | 113 | for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
|
---|
| | 114 | if (Company::IsValidHumanID(cid)) max_slot++;
|
---|
| | 115 | }
|
---|
| | 116 | @@ -802,7 +816,7 @@
|
---|
| | 117 | }
|
---|
| | 118 |
|
---|
| | 119 | DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
|
---|
| | 120 | - (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
|
---|
| | 121 | + (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? (_game_mode == GM_NORMAL) ? (Game::GetInstance()->IsDead()) ? TC_RED : TC_GREEN : TC_ORANGE : TC_SILVER));
|
---|
| | 122 |
|
---|
| | 123 | break;
|
---|
| | 124 | }
|
---|
| | 125 | @@ -812,7 +826,7 @@
|
---|
| | 126 | for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
|
---|
| | 127 | StringID text;
|
---|
| | 128 |
|
---|
| | 129 | - if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
|
---|
| | 130 | + if (_game_mode == GM_NORMAL && Company::IsValidHumanID(i)) {
|
---|
| | 131 | text = STR_AI_CONFIG_HUMAN_PLAYER;
|
---|
| | 132 | } else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
|
---|
| | 133 | SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
|
---|
| | 134 | @@ -821,7 +835,7 @@
|
---|
| | 135 | text = STR_AI_CONFIG_RANDOM_AI;
|
---|
| | 136 | }
|
---|
| | 137 | DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
|
---|
| | 138 | - (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
|
---|
| | 139 | + (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? Company::IsValidAiID(i) ? Company::Get(i)->ai_instance->IsDead() ? TC_RED : TC_GREEN : TC_ORANGE : TC_SILVER));
|
---|
| | 140 | y += this->line_height;
|
---|
| | 141 | }
|
---|
| | 142 | break;
|
---|
| | 143 | @@ -837,6 +851,12 @@
|
---|
| | 144 | ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);
|
---|
| | 145 | return;
|
---|
| | 146 | }
|
---|
| | 147 | + bool is_orange_slot = IsEditable((CompanyID)(this->selected_slot)) && !Company::IsValidID(this->selected_slot);
|
---|
| | 148 | + bool is_red_slot = IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidID(this->selected_slot) && Company::IsValidAiID(this->selected_slot) && Company::Get(this->selected_slot)->ai_instance->IsDead();
|
---|
| | 149 | + bool is_orange_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && !Company::IsValidID(this->selected_slot - 1);
|
---|
| | 150 | + bool is_orange_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && !Company::IsValidID(this->selected_slot + 1);
|
---|
| | 151 | + bool is_red_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && Company::IsValidID(this->selected_slot - 1) && Company::IsValidAiID(this->selected_slot - 1) && Company::Get(this->selected_slot - 1)->ai_instance->IsDead();
|
---|
| | 152 | + bool is_red_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && Company::IsValidID(this->selected_slot + 1) && Company::IsValidAiID(this->selected_slot + 1) && Company::Get(this->selected_slot + 1)->ai_instance->IsDead();
|
---|
| | 153 |
|
---|
| | 154 | switch (widget) {
|
---|
| | 155 | case WID_AIC_DECREASE:
|
---|
| | 156 | @@ -845,7 +865,7 @@
|
---|
| | 157 | if (widget == WID_AIC_DECREASE) {
|
---|
| | 158 | new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
|
---|
| | 159 | } else {
|
---|
| | 160 | - new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
|
---|
| | 161 | + new_value = min(MAX_COMPANIES, GetGameSettings().difficulty.max_no_competitors + 1);
|
---|
| | 162 | }
|
---|
| | 163 | IConsoleSetSetting("difficulty.max_no_competitors", new_value);
|
---|
| | 164 | this->InvalidateData();
|
---|
| | 165 | @@ -867,7 +887,7 @@
|
---|
| | 166 | }
|
---|
| | 167 |
|
---|
| | 168 | case WID_AIC_MOVE_UP:
|
---|
| | 169 | - if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
|
---|
| | 170 | + if ((is_orange_slot || is_red_slot) && (is_orange_slot_above || is_red_slot_above)) {
|
---|
| | 171 | Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
|
---|
| | 172 | this->selected_slot--;
|
---|
| | 173 | this->vscroll->ScrollTowards(this->selected_slot);
|
---|
| | 174 | @@ -876,7 +896,7 @@
|
---|
| | 175 | break;
|
---|
| | 176 |
|
---|
| | 177 | case WID_AIC_MOVE_DOWN:
|
---|
| | 178 | - if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
|
---|
| | 179 | + if ((is_orange_slot || is_red_slot) && (is_orange_slot_below || is_red_slot_below)) {
|
---|
| | 180 | Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
|
---|
| | 181 | this->selected_slot++;
|
---|
| | 182 | this->vscroll->ScrollTowards(this->selected_slot);
|
---|
| | 183 | @@ -921,15 +941,23 @@
|
---|
| | 184 |
|
---|
| | 185 | if (!gui_scope) return;
|
---|
| | 186 |
|
---|
| | 187 | + bool is_gs_slot = this->selected_slot == OWNER_DEITY;
|
---|
| | 188 | + bool invalid_slot = this->selected_slot == INVALID_COMPANY;
|
---|
| | 189 | + bool is_green_slot = IsEditable((CompanyID)(this->selected_slot)) && Company::IsValidID(this->selected_slot) && Company::IsValidAiID(this->selected_slot) && !Company::Get(this->selected_slot)->ai_instance->IsDead();
|
---|
| | 190 | + bool is_silver_slot_above = !IsEditable((CompanyID)(this->selected_slot - 1));
|
---|
| | 191 | + bool is_silver_slot_below = !IsEditable((CompanyID)(this->selected_slot + 1));
|
---|
| | 192 | + bool is_green_slot_above = IsEditable((CompanyID)(this->selected_slot - 1)) && Company::IsValidID(this->selected_slot - 1) && Company::IsValidAiID(this->selected_slot - 1) && !Company::Get(this->selected_slot - 1)->ai_instance->IsDead();
|
---|
| | 193 | + bool is_green_slot_below = IsEditable((CompanyID)(this->selected_slot + 1)) && Company::IsValidID(this->selected_slot + 1) && Company::IsValidAiID(this->selected_slot + 1) && !Company::Get(this->selected_slot + 1)->ai_instance->IsDead();
|
---|
| | 194 | +
|
---|
| | 195 | this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
|
---|
| | 196 | - this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
|
---|
| | 197 | - this->SetWidgetDisabledState(WID_AIC_CHANGE, (this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY);
|
---|
| | 198 | - this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
|
---|
| | 199 | - this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
|
---|
| | 200 | - this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
|
---|
| | 201 | + this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES);
|
---|
| | 202 | + this->SetWidgetDisabledState(WID_AIC_CHANGE, _game_mode == GM_NORMAL && (is_gs_slot || is_green_slot) || invalid_slot);
|
---|
| | 203 | + this->SetWidgetDisabledState(WID_AIC_CONFIGURE, invalid_slot || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
|
---|
| | 204 | + this->SetWidgetDisabledState(WID_AIC_MOVE_UP, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_above || is_green_slot_above);
|
---|
| | 205 | + this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, is_gs_slot || invalid_slot || is_green_slot || is_silver_slot_below || is_green_slot_below);
|
---|
| | 206 |
|
---|
| | 207 | for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
|
---|
| | 208 | - this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));
|
---|
| | 209 | + this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, invalid_slot || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));
|
---|
| | 210 | }
|
---|
| | 211 | }
|
---|
| | 212 | };
|
---|
| | 213 | Index: src/ai/ai_instance.cpp
|
---|
| | 214 | ===================================================================
|
---|
| | 215 | --- src/ai/ai_instance.cpp (revision 27549)
|
---|
| | 216 | +++ src/ai/ai_instance.cpp (working copy)
|
---|
| | 217 | @@ -81,6 +81,7 @@
|
---|
| | 218 |
|
---|
| | 219 | #include "../company_base.h"
|
---|
| | 220 | #include "../company_func.h"
|
---|
| | 221 | +#include "../window_func.h"
|
---|
| | 222 |
|
---|
| | 223 | #include "../safeguards.h"
|
---|
| | 224 |
|
---|
| | 225 | @@ -214,6 +215,7 @@
|
---|
| | 226 | ScriptInstance::Died();
|
---|
| | 227 |
|
---|
| | 228 | ShowAIDebugWindow(_current_company);
|
---|
| | 229 | + InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
|
---|
| | 230 |
|
---|
| | 231 | const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
|
---|
| | 232 | if (info != NULL) {
|
---|
| | 233 | Index: src/game/game_instance.cpp
|
---|
| | 234 | ===================================================================
|
---|
| | 235 | --- src/game/game_instance.cpp (revision 27549)
|
---|
| | 236 | +++ src/game/game_instance.cpp (working copy)
|
---|
| | 237 | @@ -85,6 +85,8 @@
|
---|
| | 238 | #include "../script/api/game/game_waypointlist.hpp.sq"
|
---|
| | 239 | #include "../script/api/game/game_window.hpp.sq"
|
---|
| | 240 |
|
---|
| | 241 | +#include "../window_func.h"
|
---|
| | 242 | +
|
---|
| | 243 | #include "../safeguards.h"
|
---|
| | 244 |
|
---|
| | 245 |
|
---|
| | 246 | @@ -232,6 +234,7 @@
|
---|
| | 247 | ScriptInstance::Died();
|
---|
| | 248 |
|
---|
| | 249 | ShowAIDebugWindow(OWNER_DEITY);
|
---|
| | 250 | + InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
|
---|
| | 251 |
|
---|
| | 252 | const GameInfo *info = Game::GetInfo();
|
---|
| | 253 | if (info != NULL) {
|
---|
| | 254 | Index: src/lang/english.txt
|
---|
| | 255 | ===================================================================
|
---|
| | 256 | --- src/lang/english.txt (revision 27549)
|
---|
| | 257 | +++ src/lang/english.txt (working copy)
|
---|
| | 258 | @@ -3982,7 +3982,7 @@
|
---|
| | 259 | STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
|
---|
| | 260 | STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
|
---|
| | 261 | STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
|
---|
| | 262 | -STR_AI_CONFIG_HUMAN_PLAYER :Human player
|
---|
| | 263 | +STR_AI_CONFIG_HUMAN_PLAYER :Human Company
|
---|
| | 264 | STR_AI_CONFIG_RANDOM_AI :Random AI
|
---|
| | 265 | STR_AI_CONFIG_NONE :(none)
|
---|
| | 266 |
|
---|
| | 267 | Index: src/table/settings.ini
|
---|
| | 268 | ===================================================================
|
---|
| | 269 | --- src/table/settings.ini (revision 27549)
|
---|
| | 270 | +++ src/table/settings.ini (working copy)
|
---|
| | 271 | @@ -103,7 +103,7 @@
|
---|
| | 272 | from = 97
|
---|
| | 273 | def = 0
|
---|
| | 274 | min = 0
|
---|
| | 275 | -max = MAX_COMPANIES - 1
|
---|
| | 276 | +max = MAX_COMPANIES
|
---|
| | 277 | interval = 1
|
---|
| | 278 | proc = MaxNoAIsChange
|
---|
| | 279 | cat = SC_BASIC |
---|