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Old revision #phxge1bu8New revision #poldjwubs
11        if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;  11        if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;  
12        if ((uint)_settings_game.difficulty.max_no_competitors - num_to_start_for + 1 <= 0 || AI::GetStartNextTime(num_to_start + 1) > 0) break;  12        if ((uint)_settings_game.difficulty.max_no_competitors - num_to_start_for + 1 <= 0 || AI::GetStartNextTime(num_to_start + 1) > 0) break;  
13    }  13    }  
14    assert(num_to_start == num_to_start_for);_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0); 14    assert(num_to_start == num_to_start_for);