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Old revision #pixwxtrxoNew revision #pd6hcz4nz
  1    /* Count number of AI companies to start. */  
  2    uint num_to_start = 0;  
1    do {  3    do {  
2        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  4        if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;  
3        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  5        if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;  
4    } while (_settings_game.difficulty.max_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0); 6        num_to_start++;
   7    } while (AI::GetStartNextTime(num_to_start) == 0);
   8
   9    uint num_to_start_for = 0;
   10    for (;; num_to_start_for++) {
   11        if (AI::GetStartNextTime(num_to_start_for) != 0) break;
   12        if (_networking && num_companies + num_to_start_for >= _settings_client.network.max_companies) break;
   13        if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;
   14    }
   15    assert(num_to_start == num_to_start_for);